Wednesday, October 17, 2007

Martial Arts20 first look

Here's a look at what a martial arts style will look like in MA20.

As you can see, Improved Feats, granted in Modern20 core by Occupations, are also granted by martial arts styles. You still have to take the feat, it just works better for certain MA styles.

As always, questions or comments welcome.


Martial Arts Style

Boxing can be definitively traced to the Ancient Olympic games as far back as 688 BCE, although its origins are doubtless much older. As with wrestling, boxing appears to be an almost universal activity in the ancient world for both combat and sport. Modern competition boxing bears little resemblance to these ancient matches, in which no protective gear was worn, no time limit was imposed, no score was kept, and matches sometimes lasted over twelve hours, continuing until one combatant could no longer stand or fight. Boxing, in its modern form, dates back to the 1904 Olympic Games in St. Louis. Some Boxers refer to themselves as “sluggers,” “dancers,” or “pugilists” and many affectionately refer to their sport as “the sweet science.”

Prerequisite: Combat Martial Arts or Defensive Martial Arts

Style Maneuvers

Unarmed 4 ranks: Lightning Jab: when using the Fast Punch perk, you can render an opponent flat-footed once per encounter. This ability renders targets with the Uncanny Dodge feat flat-footed as well.

You may use this ability additional times in an encounter by spending an Action Point.

This ability may be combined with the Crippling Strike, Critical Strike and Sneak Attack feats.

Unarmed 8 ranks: Attack Focus (unarmed): +2 to attack rolls

Unarmed 12 ranks: Power Hook: When using the Power Punch perk with unarmed attacks, your Strength modifier is doubled, rather than the usual increase of 1.5.

Unarmed 16 ranks: Attack Specialization (unarmed): +3 damage

Unarmed 20 ranks: Strength Training: +2 Strength


the other charles said...

Looks pretty sweet. Question: if a person takes more than one style feat, does that person automatically gain all of the benefits of having ranks in Unarmed, or, like Academics and Art, does a person need to spend a perk or spend extra skill points to get both? I understand if you aren't up to answering my question yet.

Charles said...

You'd get all the benefits.

Keep in mind that you still have to take a feat for it to be improved, so the only thing loading up on Martial Arts styles does for you is grant you three combat abilities (at 4, 12 and 23 ranks of Unarmed).

So yeah, you do get some benefits from the style itself, but the big bennie (imo) are the improved feats.

Anyway, the answer is yes, you can take all the styles you want and gain all the benefits (subject to change).

the other charles said...

Cool; thanks for the response. I could see it going either way, so I thought I would ask. I have another question for you: does an attacker using a bludgeoning weapon need to roll target's Defense +10 to score an injury (+5 for lethal damage and +5 for injury), or are all lethal bludgeoning attacks going to cause injuries, since they both require 5 over Defense?

Thanks for answering all my questions so far. If you get tired of answering my questions, just let me know.

Chuck said...

That's a hell of a good question actually.

The answer is yes, a blunt weapon would have to exceed Defense by +10.

the other charles said...

Thanks again for being so prompt. I almost done converting my house rules to Modern20; the plan is to play on Sunday and we are looking forward to it.

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