This caused me to focus more on Vigilance Press than ever and I have to say I'm happy with how that's been going.
Thursday, December 31, 2009
This caused me to focus more on Vigilance Press than ever and I have to say I'm happy with how that's been going.
Wednesday, December 30, 2009
If you like Mecha Omega, and you like Modern20, then Paul King has written just the book for you!
Wednesday, December 23, 2009
Wargames reimagines the Iron Age as a time when the flag heroes of the NATO Alliance faced down their spandex-clad Soviet opposite numbers across the Berlin Wall and engaged in a shadow war of a super-powered covert adventures.
You might ask: Why a book about superheroes in the Cold War?
Because, when you really think about it, wouldn't Red Dawn have been a whole lot cooler if Captain America were in it?
If you answered that question in the affirmative, then this book is for you.
This pdf provides:
A detailed timeline of the Cold War in a super-powered comic book universe and detailed write-ups and stats of over 15 metahuman threats from both sides of the Iron Curtain ready for use in your M&M Superlink campaign, including:
· Battle Czar -- Can even the most powerful being on Earth restore Lenin's true vision of Communism?
· General Venom -- Formerly the leading patriotic hero in the US, General Venom has gone renegade and sworn to topple the corrupt US government...
· Majestic-12 -- Shape-changing alien in service to the CIA, Majestic 12 uses the persona of a a humble, naïve but wise "stranger in a strange land" to hide his true sociopathic nature as he hunts down Eastern Bloc mutants...
· EmergCon -- An advanced AI designed to take control of US military resources in case senior leadership was killed by a nuclear first strike, EmergCon has decided that détente is illogical and its time to take matters into its own hands...
· The Glorious Worker's Righteous Fury -- the super team of Communist China has seen action against US forces in the Taiwan Strait and Korea, against Warsaw Pact forces in the border conflict with the Soviet Union and with super-powered rebels in Tibet. But their hardest trials have been from their homeland's own political turmoil.
· Sovi-Ape -- The simian Soviet super-soldier grew disillusioned with Communism and defected to America, but after finding the Land of the Free anything but welcoming, he decides to start his own post-human revolution...
Requires the Mutants & Masterminds RPG, Second Edition,by Green Ronin Publishing For Use. Mutants & Masterminds, M&M Superlink,the M&M Superlink logo,and Green Ronin are trademarks of Green Ronin Publishing and are used with permission.
Monday, December 14, 2009
Sunday, December 13, 2009
Supplement #1 presents a new class for your OSRIC games: the Alchemist.
This class is perfect for NPCs, hirelings, low magic games and just for players looking for a unique challenge!
Play the master of potions and poisons, oils and acids, discover the alchemist today!
Thursday, December 10, 2009
Wednesday, December 09, 2009
Mecha Omega provides a complete Mecha and Kaiju rule set, along with two campaign models, all in a lean 22 page package.
This product provides rules for constructing a mech from the ground up, as well as growing Kaiju for them to fight.
Mecha Omega is a generic OGL product, meaning it should work with any OGL game where characters have a Defense statistic that rises with character level.
Thursday, December 03, 2009
Monday, November 30, 2009
Tuesday, November 24, 2009
Though I spent 60 hours in the game, I've done less than half of the content.
Certainly they seem to have a solid apparatus in place for such support.
Thursday, November 19, 2009
In a nutshell, this means I tell you how to build a mech without really talking about how you build a mech pilot.
This gives me a lot of flexibility. Basically, if you use Mecha Omega with a set of OGL rules that grant characters a Defense bonus, such as d20 Modern, Modern20, Spycraft or Star Wars, you should be able to use these rules with zero modifications.
Excalibur (Stonehenge, Britain)
Excalibur lies beneath Stonehenge, one of the largest concentrations of Omega Energy on Earth. Energy from throughout Britain is channeled to this one location through lay lines and standing stones. Because of the abundance of energy, Excalibur is not one mech but many. These are capable of joining together into a truly amazing machine, giving rise not only to tales of the Round Table (which is Stonehenge), Arthur and Merlin but also to stories of groups of warriors joining together for common cause.
Individually the smaller mechs, dubbed “Knights of the Round” in more recent times, look like mechanical lions. When they join together, they resemble a gigantic humanoid that wields a sword of energy.
There are 5 knights of the round mech, which join together to form the Colossal humanoid mech, Excalibur.
Knights of the Round
Superstructure: Quadruped (Huge)
Slots: Chest: 3 (0) Head: 2 (0) Arms: 0 Legs: 6 (0)
Total Attack Modifier: -1 (-1 Size)
Total Defense Modifier: -1 (-1 Size)
Damage Reduction: 9 (14 vs. physical)
Hit Points: 350
Movement Speed: 140 ft.
Damage: 2d6+20 (melee), 4d12+0 (ranged)
Control Stations: Cockpit 3 (Head)
Defensive Systems: Light Armor 3 x3 (Chest, Head and Legs)
Esoteric Systems: Docking Port 3 (Legs)
Heat Sinks: None
Mobility Gear: Hydraulic Piston 3 x2
Power Sources: None
Weapons: Claws 3 x2 (Legs), Railgun 3 x2 (Chest)
Total Cost: 113
Superstructure: Humanoid (Colossal)
Slots: Chest: 6 (0) Head: 4 (0) Arms: 6 (0) Legs: 6 (0)
Total Attack Modifier: (-6 Size, +3 Computerized Targeting)
Total Defense Modifier: (-6 Size, -4 Armor, +3 Pilot Station, +4 ECM)
Damage Reduction: 16 (30 vs. physical)
Hit Points: 600 (+180 Energy Shield)
Movement Speed: 40 ft., Fly 540 ft., Swim 540 ft.
Damage: 4d8+52 (melee), 12d6 (rocket launcher), 4d12 (railguns)
Control Stations: Cockpit 3 (Head), Pilot Station 3 (Head), Weapon Station 3 x2 (Chest)
Defensive Systems: ECM 3 (Arms), Medium Armor 3 x4 (Chest, Head, Arms and Legs), Energy Shield 3 (Chest)
Heat Sinks: Heat Sink 3 x2 (Legs)
Mobility Gear: Jet Propulsion 3 (Legs), Water Turbine 3 (Legs)
Power Sources (Power Level 18): Reactionless Power 3 x2 (Chest)
Sensors: Radar Sight 3 (Head), Computerized Targeting 3 (Legs)
Weapons: Energy Sword 3 (Arms), Rocket Launcher 3 (Arms), Railgun 3 x3 (Arms)
Total Cost: 326
EDMONTON, ALBERTA, CANADA – November 19, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that the Return to Ostagar downloadable content (DLC) for Dragon Age™: Origins will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC versions this Holiday season in North America and Europe. The DLC pack, Return to Ostagar, allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.
“We are very proud of the phenomenal launch of Dragon Age: Origins and we’re pleased to announce the next installment of downloadable content that will be available to fans of the game,” said Ray Muzyka, Group General Manager, RPG/MMO Group of EA, and Co-Founder, BioWare. “The Return to Ostagar DLC pack is a prime example of BioWare’s commitment to give fans a game that continuously offers new experiences and further enriches a storyline that has already received critical acclaim and positive feedback from the players.”
Return to Ostagar, BioWare’s next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.
Return to Ostagar will be available for $4.99 on the PlayStation® Store, for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 in North America. Return to Ostagar will be released this Holiday season worldwide on the Xbox 360, the PlayStation®3 console and PC. Dragon Age: Origins is rated M by the ESRB and 18+ by PEGI.
Wednesday, November 18, 2009
Tuesday, November 17, 2009
Sunday, November 15, 2009
I almost titled this post (Sons of) Anarchy Online, but that would have brought in folks looking for a a completely different game.
For those wondering what the hell I'm talking about, it's Sons of Anarchy of course! One of those shows Modern20 GMs (all modern GMs really) should be watching.
For example, playing a Paladin, one of the first followers you can recruit is a Chaotic Evil thief. How do you guess that turns out? I say well! I'm an optimist!
Though sometimes its pretty clear, like when you find Alistair's Locket. Hmm, hey *I* know a guy named Alistair! Coincidence?
And with some of the characters, you can get those (in)famous Bioware um... romantic... options as well.
And of course, it gives you a reason to tinker, looking for a group that gels, or even a reason to play it again to see how different parties mesh.
Friday, November 13, 2009
For warrior, the specializations are: Berserker, Champion, Templar and Reaver.
Thursday, November 05, 2009
Wednesday, November 04, 2009
Death from Below is an OSRIC-compatible adventure for 1st to 3rd level characters.
Though set in the World of Arkara setting, it is generic enough to run in any fantasy city with a large sewer system.
Death stalks the city of Bondaea, with 17 citizens missing or dead. Clues lead to the sewers beneath the city, where evil creatures have moved in, using the sewers to move unseen, hunting the unwary townsfolk above.
In addition to its adventure content, this module also contains two new monsters and two new magic items.
Tuesday, November 03, 2009
Monday, November 02, 2009
This, to me, is a perfectly acceptable stance and I have never been annoyed by that response a single time.
Friday, October 30, 2009
The students on the show attend a nearby high school undercover, where the brotherhood of evil mutants (Blob, Avalanche, Rogue, Toad and Quicksilver) are their fellow students/rivals.
Wednesday, October 28, 2009
Then, at some point, around the mid-80's, it all broke bad and the game became about the money. This is when Gygax began releasing his "repudiated" works: Unearthed Arcana, Temple of Elemental Evil, Isle of the Ape and Oriental Adventures.
Saturday, October 24, 2009
And it worked. TSR survived, at least long enough to show Gygax the door and usher in 2nd edition as another source of capital.
Monday, October 19, 2009
Wednesday, October 14, 2009
Stop me if you heard this: it's a sewer adventure underneath the city.
Not content to MERELY rip off 25% of all TTRPG adventures, I've added a little old school loot collecting. 17 people have gone missing.
The PCs have been asked to take care of whatever is going on in the sewers, but they've also been asked to return the corpses for burial. The more corpses returned, the greater the reward.
In fact, at least 75% of the monetary return comes from corpse retrieval.
I am wondering if I should TELL my players any of this though.
Tuesday, October 13, 2009
Monday, October 12, 2009
Thursday, October 08, 2009
Sunday, October 04, 2009
Friday, October 02, 2009
“Denerim, the capital of Ferelden, began originally as an outpost of the ancient Tevinter Imperium. Its mages rose up a dark tower from the side of a mountain, a symbol of the Imperium’s power. As the Imperium faded, the tower passed to the hands of the teyrns that ruled the region for a millennium.
Today that tower still stands as Fort Drakon, immediately recognizable to any ship that approaches the rocky coast. The city that has sprung up around it has almost been carved out of the side of the mountain it rests on, and during the Dragon Age, its population has grown beyond the city’s ability to cope. The cramped districts, joined to each other by a network of bridges, are built one almost on top of the other. The narrow streets of the Lower Docks have an almost labyrinthine quality, and the walled-off Elven Alienage is so overpopulated that several purges have been required to keep order.
To the rest of the world, Denerim is most famous as the birthplace of Andraste. In typical Fereldan fashion, however, the monument erected to the prophet in the Palace District is unassuming—a great rock adorned with a simple message of peace. Worshippers come from far and wide to touch the Birth Rock and issue a quiet and respectful prayer. This is how things are done in Denerim, and the locals would have it no other way.”
-- From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Monday, September 28, 2009
Monday, September 21, 2009
The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king.
This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world.
Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going.
This is followed by a rogues gallery of allies and enemies for your Arthur Lives games. Many echoes of the Arthurian age are awakening and your character might find other Arthurs or Lancelots in the world out to be the only heir to that legacy.
The book concludes with a detailed bibliography, including comics, movies and games that can provide inspiration and get the narrator and players in the zone for running an Arthur Lives campaign.
Sunday, September 13, 2009
Friday, September 11, 2009
Thursday, September 10, 2009
Tuesday, September 08, 2009
Also, the first season is loaded with extras, with a commentary for just about every episode.
Sunday, September 06, 2009
Thursday, September 03, 2009
The Canterbury Isles are an idyllic region, once the western edge of the mighty Kingdom of Damask, they were set adrift when that empire descended into the flames of anarchy.
Tuesday, September 01, 2009
Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond.
This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation.
An extensive equipment section adds new weapons and armor to the game. Some of these are common household items adapted for use after the apocalypse while others are the futuristic weaponry of an advanced civilization that succumbed to their own technology and collapsed into barbarism.
Finally, Post-Apocalypse20 contains advice for the game master as well as several brief campaign models. Each of these campaign models contains pre-generated NPC opponents or monsters with rules for creating your own mutant horrors to populate the dark.
In short, whatever your vision of the end of the world, PA20 has something to make your grim vision easier to realize.
Monday, August 31, 2009
Sunday, August 30, 2009
This is a look at the small fantasy city that will be included in my upcoming World of Arkara: Gazetteer of the Canterbury Isles.
Wednesday, August 26, 2009
Monday, August 24, 2009
Saturday, August 22, 2009
Friday, August 21, 2009
Thursday, August 20, 2009
World of Arrkara is an old-school, "sandbox" style fantasy setting for the OSRIC system.
Wednesday, August 19, 2009
Watching her play the vapid starlet and girlfriend of the hero (was she really going out with him?) was flat out distracting.
Tuesday, August 18, 2009
Sunday, August 16, 2009
The Axelands used to be one of the most prosperous realms in all of the Northern Continent. Once this land was the breadbasket of the Kingdom of Damask, the most powerful and influential kingdom in 500 years. All that changed when Lord Illanyra launched his bid to take over the kingdom and attempted to assassinate the entire royal family.
While civil war raged in the south, numerous humanoid tribes that had plagued Damask’s northern border for centuries saw an opportunity to take control of the kingdom’s northern regions. When the dwarves of the Axehandle mountains that border northern Damask decided to use the civil war as an opportunity to destroy the troublesome kingdom of men, and began supplying the humanoids with top-notch weapons free of charge, the trickle of humanoids became a flood and then an army.
Now this region is a war-torn hell of villages struggling just to survive another day, surrounded on all sides by murderous humanoid tribes bearing Dwarven weaponry. Currently the Deathspear Goblins, the Nightstalk Bugbears, the Duneblind Ogres, the Swiftsand Goblins and the Bloodhawk Gnolls infest this region.
Recently the Warband has brought the only glimmer of hope this region has seen in almost ten years. One of the largest groups of Rangers ever gathered together at a single place and time, they are led by Erik Loftin, the leader of the Knights of the Old Order and Leora, Archminister of the goddess Dannos. Still, even this group has served only to stem the tide of evil and chaos, like a tourniquet on a severed vein. They have even had to attack the greedy Axehandle Dwarves to cut off the humanoids’ supply of weapons, adding to the difficulty faced by this powerful, but hopelessly outnumbered collection of heroes.
Still, the Baron who rules this land still lives and has pledged his support to the Warband, offering them what little aid his can while his ragtag army fights a guerilla war. He is as outnumbered and outmatched as the Warband and has put out a call for brave adventurers, promising gold, titles, land and anything else he thinks might attract the ambitious and the young to his standard.
On the coast, across the Axehandle Mountains, live group of elves that have no love for the rampaging humanoids or the greedy Dwarves who have been assisting them. While the Dwarves have closed the mountain passes to these elves, they have begun to make the long journey north around the mountains and have been appearing in the region in greater numbers of late to assist against the threat.
Nominal Rulers: Baron Malcolm Boergrim owing fealty to King Lucius III of Damask (humans); King Branislav, Lord of the Axehandle Dwarves (Dwarves); Lord of the Coastal Wood Mikaere (Elves)
Saturday, August 15, 2009
Yeah baby! I am so wasted right now!
World. Three days. Done.
Friday, August 14, 2009
Saturday, August 08, 2009
Arthur Lives! is a True20 roleplaying game of supernatural adventure, conspiratorial intrigue, and occult mystery. Heroes and villains from Arthurian myth have been reincarnated, coming back to life in the cinematic present. At first, these individuals don't remember their former lives, but as they begin to recognize each other, old feuds and tragic affairs resurface. Why has the King returned now? Does some unseen danger threaten? And even if the answer is yes, will these legendary heroes be able to put their old grievances aside long enough to oppose it?
Arthur Lives! is a complete campaign setting using the True20 system. This book includes:
- Complete rules for character generation. You can play any character from Arthurian myth, or even make your own character from the myth that no one has heard of until now! You have been reincarnated in the present and so you have your own modern, mundane life. How will you reconcile these two lives? And with your new life comes old enemies, allies, and rivals.
- Rules for Magic and Enchantment. Enchantment is a new Supernatural Philosophy for True20 Adepts, replacing fatigue cost with an ever-escalating risk that the Enchanter's magic goes out of his control to disastrous effect. This chapter also includes rules for crafting potions and a collection of supernatural Echoes -- visions of enchanted objects like Excalibur and the Holy Grail which characters can quest after.
Friday, August 07, 2009
It had "typical TV bullshit drama" written all over it. You know, like Grey's Anatomy.
It's about Teddy Rist, an incredibly wealthy financier who makes his money from "natural resources", basically raping countries in Africa. He's a drunk, a womanizer and he likes to spend his money on cars and flashy paintings.
Then he has an epiphany and begins to use his money to help people.
Check out this 20-page PDF preview of the Arthur Lives! Player's Guide for True20, available now from Vigilance Press.
Wednesday, August 05, 2009
Tuesday, August 04, 2009
Monday, August 03, 2009
Monday, July 27, 2009
Saturday, July 25, 2009
4000 BCE (approximate): The first expeditions from the Omega Sector arrive at Earth and begin to investigate the planet as a potential candidate for colonization. Using early population centers as bases of operation, these travelers explore and catalogue Earth’s ecology and make a detailed survey of the planet, perhaps lasting decades.
Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...