Elite Star (Star 12): HD 12d8+24; HP 78; Init +2; Spd 30 ft. (20 ft. in armor); Defense 26, touch 26, flatfooted 19 (+2 Dex, +5 Cha, +9 Class); BAB +6; Atk +7 melee (1d6+3, Metal Baton), or +9 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +10, Ref +12, Will +11, Rec +6; Rep +21; Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 19.
Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage; Firearms- Called Shot)
Skills: Acrobatics 15 (+17), Firearms 15 (+17), Influence 15 (+19), Leadership 15 (+19), Legal 4 (+4), Perception 15 (+30), Streetwise 15 (+14), Weapons 4 (+5)
Feats: Armor Training, Attack Focus (M-16), Banter, Career Advancement, Endorsement Deal, Expert in your field (Perception), Fascinate, Feint, Improved Public Speaking, Lucky, Public Speaking, Redirect, Renown, Teamwork, Voice of Command
Access/Contacts/Followers: Complete Access; 3rd Level Followers (5); Skill Contact: Medicine 23 ranks
Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)
Chuck's Comments: This character is actually something of a Nick Fury type. Alone, he wouldn't stand a chance in combat with most of the other classes. With his team though, he can coordinate (Leadership skill and Voice of Command feat), and benefit himself from their presence (Teamwork, Esprit de Corps and Dedicated feats).
It's a character built on interacting with others. A social character. I like this aspect of a class based around Charisma.