Advanced Star (Star 8): HD 8d8+16; HP 52; Init +1; Spd 30 ft. (20 ft. in armor); Defense 22, touch 22, flatfooted 16 (+1 Dex, +5 Cha, +6 Class); BAB +4; Atk +5 melee (1d6+3, Metal Baton), or +6 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +9, Ref +9, Will +9, Rec +5; Rep +16; Str 12, Dex 13, Con 14, Int 10, Wis 8, Cha 18.
Background: Celebrity
Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage)
Hobby: Weapons
Skills: Acrobatics 11 (+12), Firearms 11 (+12), Influence 11 (+15), Leadership 11 (+15), Legal 4 (+4), Perception 11 (+26), Streetwise 11 (+10), Weapons 4 (+5)
Feats: Armor Training, Attack Focus (M-16), Banter, Endorsement Deal, Expert in your field (Perception), Feint, Lucky, Public Speaking, Renown, Teamwork, Voice of Command
Access/Contacts/Followers: Top Secret Access; 3rd Level Followers (3); Skill Contact: Medicine 19 ranks
Wealth: 30
Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)
To see my players go "a class based on Charisma and perks? with a low BAB, who would play that" to "this class is so broken and overpowered!" in the span of one playtest was really satisfying in an odd way.
I went from defending the class' existence, to defending that it would be LESS overpowered as part of a group.
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