Advanced Star (Star 8): HD 8d8+16; HP 52; Init +1; Spd 30 ft. (20 ft. in armor); Defense 22, touch 22, flatfooted 16 (+1 Dex, +5 Cha, +6 Class); BAB +4; Atk +5 melee (1d6+3, Metal Baton), or +6 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +9, Ref +9, Will +9, Rec +5; Rep +16; Str 12, Dex 13, Con 14, Int 10, Wis 8, Cha 18.
Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage)
Skills: Acrobatics 11 (+12), Firearms 11 (+12), Influence 11 (+15), Leadership 11 (+15), Legal 4 (+4), Perception 11 (+26), Streetwise 11 (+10), Weapons 4 (+5)
Feats: Armor Training, Attack Focus (M-16), Banter, Endorsement Deal, Expert in your field (Perception), Feint, Lucky, Public Speaking, Renown, Teamwork, Voice of Command
Access/Contacts/Followers: Top Secret Access; 3rd Level Followers (3); Skill Contact: Medicine 19 ranks
Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)
Chuck's Comments: Of all the things I've "accomplished" in Modern 2.0 (and I use quotes because, until I see how the PUBLIC receives it, I've "accomplished" jack and shit), the Star has to be the thing I'm the happiest about.
To see my players go "a class based on Charisma and perks? with a low BAB, who would play that" to "this class is so broken and overpowered!" in the span of one playtest was really satisfying in an odd way.
I went from defending the class' existence, to defending that it would be LESS overpowered as part of a group.