Tuesday, September 25, 2007

Ladies and Gentlemen, we have a cover... and a name... and a tagline...

Modern Mayhem and Mystery to the 20th Power!

Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved.

As a game master who has run modern d20 since before the core rules were released (we were given a pre-release copy of the rules) and as a long-time modern gamer before that in point-based systems both generic and heroic, I wanted to draw on that experience to create a faster-playing, smoother, more action-packed modern experience. At the same time, I wanted to streamline skills and add depth to character creation, making it a richer experience, while hopefully not a longer experience.

The result, after years of thought, hundreds of game sessions, and a lot of discussion is the book you're holding now. We hope you'll agree with us when we say it's modern to the 20th power.

What's Different?
Here's a few of the changes...

Backgrounds provide a basic level in skills and a base amount of Wealth.

Occupations can be changed several times over the course of your career and provide Wealth, skill access, feat access, improved feats and perks.

Hobbies provide a basic level in a single skill.

Wealth still exists but is not used to roll wealth checks.

Basic, Advanced and Prestige Classes are gone replaced with six Core Classes.

Skills have been streamlined considerably and can be extensively modified by perks. Several skills have been changed or merged. Some new skills have been added.

Opposed skill checks are gone, replaced with targeted checks.

Many skill checks (such as for crafting) have been completely eliminated. The skills themselves have been folded into new skills. Your total ranks in the skill determines what you can and cannot build.

Many feats have been eliminated, their place taken by new skills and perks.

Critical hits are gone. In their place is a hit location system that modifies damage. Characters can also attempt targeted shots to improve their chances of getting a hit on a vital area.

And more!


mikelaff said...

nice looking cover!

David S. Gallant said...

The cover looks nice, but it seems to be lacking something... perhaps it could be busier. That lone character looks, well, lonely!

The Modern20/M20 logo looks pretty sweet.

Charles said...

This cover isn't 100% final, but I think it's close. We also tried one out with three figures on it, but this one seems to have the lead internally at the moment.

As for the M20 logo, you're right, it looks nice! Here's hoping we see it on many, many books. :)


David S. Gallant said...

The cover has changed, for the better. Action shot FTW!

Charles said...

That's awesome that as the linked picture changes, it changes on my blog lol.

When I first read this comment, I was like "did he check back on the game's info page"?

I agree, that's better, and it's still not final. It's not final until we release it.

Charles said...

Whoa... the dynamic action feel is looking pretty solid!

Charles said...

I really should look into changing how my name appears in these comments. The last thing I want is for people to attribute my inane ramblings (like the comment above) to Mr. Rice. Sorry for the confusion.

Walt said...

This is fantastic. I have been faithfully following the blog as it unfolds and I have to say that the cover looks great (although I don't get to keep up with it as much as internet here in Iraq is spotty).

I can't wait to get my mits on this. When is it supposed to hit? Also, what will the production of M20 do to some of the other products that RPGObjects puts out? Will there be updates that are attached to the files or will we have revised products? I am a huge fan of Vigilance and I was wondering what will become of that line?

Best Regards,
Serving Somewhere Iraq!

Charles said...

Walt! Dude!

Good to see you're ok (and still reading the blog)!

I've been meaning to talk about this anyway, so my reply will be its own post, coming in 5... 4... 3...

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