Sunday, September 09, 2007

Elite Tank

Elite Tank (Tank 12): HD 14d12+70; HP 161; Init +1; Spd 40 ft. (30 ft. in armor); Defense 20, touch 20, flatfooted 19 (+1 Dex, +9 Class); BAB +9; Atk +12 melee (1d6+5, Metal Baton), or +10 ranged (2d8+8, S&W .44 Magnum) or +10 ranged (2d10+10, Winchester 94); SQ Resilience; AL none; SV Fort +13, Ref +7, Will +5, Rec +16; Rep +6; Str 14, Dex 13, Con 20, Int 10, Wis 12, Cha 8.

Background: Military

Occupation: Bodyguard: Perks (Professional Salary; Firearms- Double Tap)

Hobby: Weapons

Skills: Athletics 15 (+17), Crime 4 (+4), Firearms 15 (+16), Outdoorsman 4 (+5), Perception 15 (+24), Stealth 4 (+5), Unarmed 4 (+6), Weapons 15 (+17)

Feats: Attack Focus (Metal Baton), Damage Reduction x3, Defensive Attack, Die Hard, Diesel, Endurance Training, Expert in your field (Perception), High Pain Threshold, Human Shield, Improved Diesel, Improved Endurance Training, Loner, Moonlighting: Private Investigator (Expert in your field- Perception, Loner)

Access/Contacts/Followers: Confidential Access, Skill Contact: Streetwise 7 ranks

Wealth: 27

Possessions: Metal Baton, S&W .44 Magnum, Winchester 94, Special Response Vest (7 DR)

Chuck's Comments: Check out those HP. Check out those hit dice! Shocking I know. My players are laughing loud enough to wake the dead as I type this. I think that means they're enjoying slagging each other with these characters.

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