Tuesday, September 11, 2007

Phenomenal Powerhouse

Phenomenal Powerhouse (Powerhouse 16): HD 16d10+48; HP 136; Init +2; Spd 45 ft. (35 ft. in armor); Defense 24, touch 24, flatfooted 22 (+2 Dex, +12 Class); BAB +16; Atk +24 melee (1d6+15, Aluminum Baseball Bat), +19 ranged (3d10+2, Browning BPS), or +20 ranged (3d6+8, Colt Python); SQ Melee Master; AL Gang; SV Fort +13, Ref +7, Will +4, Rec +10; Rep +9; Str 20, Dex 14, Con 16, Int 10, Wis 8, Cha 12.

Background: Criminal

Occupation: Mobster: Perks (Weapons- Precision Strike; Weapons- Aggressive Stance; Professional Salary)

Hobby: Crime

Skills: Athletics 19 (+24), Crime 4 (+4), Firearms 19 (+21), Influence 4 (+5), Perception 4 (+3), Streetwise 4 (+3), Unarmed 19 (+24), Weapons 19 (+24)

Feats: Armed Defense (34 Defense against melee when not flat-footed), Attack Focus (Aluminum Baseball Bat), Attack Focus (Colt Python), Attack Focus (Browning BPS), Attack Specialization (Browning BPS), Attack Specialization (Aluminum Baseball Bat), Attack Specialization (Colt Python), Career Advancement, Cleave, Combat Martial Arts, Endurance Training, Enemy (rival crime family), Improved Strength Training, Greater Attack Focus (Aluminum Baseball Bat), Greater Attack Specialization (Aluminum Baseball Bat), Move-By Action, Point Blank Shot, Strength Training, Quick Draw

Access/Contacts/Followers: Confidential Access, 2nd Level Follower (2)

Wealth: 25

Possessions: Masterwork (Attack, Damage) Aluminum Baseball Bat, Knife, Colt Python, 18 rounds, Browning BPS, 10-gauge shotgun shells (20), Forced Entry Unit (9 DR)


No comments: