Elite Star (Star 12): HD 12d8+24; HP 78; Init +2; Spd 30 ft. (20 ft. in armor); Defense 26, touch 26, flatfooted 19 (+2 Dex, +5 Cha, +9 Class); BAB +6; Atk +7 melee (1d6+3, Metal Baton), or +9 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +10, Ref +12, Will +11, Rec +6; Rep +21; Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 19.
Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage; Firearms- Called Shot)
Skills: Acrobatics 15 (+17), Firearms 15 (+17), Influence 15 (+19), Leadership 15 (+19), Legal 4 (+4), Perception 15 (+30), Streetwise 15 (+14), Weapons 4 (+5)
Feats: Armor Training, Attack Focus (M-16), Banter, Career Advancement, Endorsement Deal, Expert in your field (Perception), Fascinate, Feint, Improved Public Speaking, Lucky, Public Speaking, Redirect, Renown, Teamwork, Voice of Command
Access/Contacts/Followers: Complete Access; 3rd Level Followers (5); Skill Contact: Medicine 23 ranks
Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)
Chuck's Comments: Huh, everyone seems to like the nerfed Called Shot perk. There's a hit location table now, and Called Shot (or Precision Strike for melee) lets you negate penalties (some of them) for targeting a specific area.Now everyone's trying head shots, it's hilarious. Of course, the Star was looking for a reason to take Career Advancement anyway.