Wednesday, September 05, 2007

Intermediate Star

Intermediate Star (Star 4): HD 4d8+8; HP 29; Init +1; Spd 30 ft. (20 ft. in armor); Defense 18, touch 18, flatfooted 13 (+1 Dex, +4 Cha, +3 Class); BAB +2; Atk +3 melee (1d6+3, Metal Baton), or +4 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +6, Ref +6, Will +6, Rec +3; Rep +12; Str 12, Dex 13, Con 14, Int 10, Wis 8, Cha 16.

Background: Celebrity

Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage)

Hobby: Weapons

Skills: Acrobatics 7 (+8), Firearms 7 (+8), Influence 7 (+10), Leadership 7 (+10), Legal 4 (+4), Perception 7 (+6), Streetwise 7 (+6), Weapons 4 (+5)

Feats: Armor Training, Attack Focus (M-16), Banter, Endorsement Deal, Lucky, Renown, Teamwork

Access/Contacts/Followers: Top Secret Access; 2nd Level Followers (2); Skill Contact: Medicine 15 ranks

Wealth: 28

Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)

Well, the Star continues to kick some major ass in the playtest, and it *continues* to surprise the players that he continues to kick ass.

The players thought they were ready for the Star after the first round, but his appearance in round 2 with a grenade launcher/assault rifle combo, grenades, and two 2nd followers who were identically equipped was something of a shock.

This once again was more an advantage in 1-1 combats than it probably would be for a regular adventurer.

Star won round two of the "mental melee", but was taken out in the "intramurals" by the Speedfreak, who, in his new improved Sniper mode, was very tough for anyone to find (his Stealth is a little on the crazy side).

2 comments:

David S. Gallant said...

I'm not sure if you pointed it out before, but... is that armour as DR I see? Awesome. The way it should be done.

I can really see how some of the rules mods you've written for d20 Modern over the years are being incorporated into the core of Modern 2.0 This is a good thing, in my opinion.

Charles said...

Yes, armor is DR.

You might also notice that firearms do more damage, enough that they're basically as dangerous as they are in modern core, *if* you are wearing decent bodyarmor.

Some guns are just more lethal either way however.

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