Elite Empath (Empath 12): HD 12d8+24; HP 78; Init +5; Spd 40 ft.; Defense 24, touch 24, flatfooted 19 (+1 Dex, +4 Wis, +9 Class); BAB +9; Atk +14 melee (2d6+1, Unarmed w/ Brass Knuckles), or +10 ranged (1d10+0, Crossbow); SQ Resolute; AL none; SV Fort +14, Ref +9, Will +12, Rec +12; Rep +7; Str 10, Dex 12, Con 14, Int 14, Wis 19, Cha 8.
Background: Military
Occupation: Martial Arts Instructor: Perks (Unarmed- Precision Strike; Unarmed- Reactive Stance; Streetwise- Urban Stealth)
Hobby: Weapons
Skills: Academics (history) 4 (+6), Athletics 15 (+15), Firearms 4 (+5), Influence 11 (+10), Legal 11 (+13), Medicine 15 (+19), Outdoorsman 15 (+18), Perception 15 (+31), Streetwise 15 (+18), Unarmed 15 (+27), Vehicles 4 (+5), Weapons 4 (+4)
Feats: Attack Focus (unarmed), Awareness, Career Advancement, Combat Martial Arts, Contemplative Master, Defensive Attack, Defensive Martial Arts (39 Defense against melee attacks when not flat-footed), Guru (Unarmed), Improved Initiative, Improved Disarm, Improved Self-Help, Improved Trip, Mind Over Body, Move-By Action, Poise, Self-Help
Access/Contacts/Followers: Favors (7 RP)
Wealth: 16
Possessions: Brass Knuckles, Crossbow, Light Undercover Shirt (DR 2)
If this character had the Stealth skill, it would be even worse. As it is, his strategy of closing quickly with a high movement rate, disarming and forcing characters to fight on his terms was hilarious to watch for everyone but his opponents.
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