Elite Powerhouse (Powerhouse 12): HD 12d10+36; HP 102; Init +1; Spd 40 ft. (30 ft. in armor); Defense 20, touch 20, flatfooted 19 (+1 Dex, +9 Class); BAB +12; Atk +20 melee (1d6+14, Aluminum Baseball Bat), +14 ranged (3d10+2, Browning BPS), or +15 ranged (3d6+8, Colt Python); SQ Melee Master; AL Gang; SV Fort +11, Ref +5, Will +3, Rec +9; Rep +6; Str 20, Dex 13, Con 16, Int 10, Wis 8, Cha 12.
Background: Criminal
Occupation: Mobster: Perks (Weapons- Aggressive Stance; Professional Salary)
Hobby: Crime
Skills: Athletics 15 (+20), Crime 4 (+4), Firearms 15 (+16), Influence 4 (+5), Perception 4 (+3), Streetwise 4 (+3), Unarmed 15 (+20), Weapons 15 (+20)
Feats: Armed Defense (30 Defense against melee when not flat-footed), Attack Focus (Aluminum Baseball Bat), Attack Focus (Colt Python), Attack Focus (Browning BPS), Attack Specialization (Browning BPS), Attack Specialization (Aluminum Baseball Bat), Attack Specialization (Colt Python), Endurance Training, Enemy (rival crime family), Improved Strength Training, Greater Attack Focus (Aluminum Baseball Bat), Greater Attack Specialization (Aluminum Baseball Bat), Move-By Action, Point Blank Shot, Strength Training
Access/Contacts/Followers: Confidential Access, 2nd Level Follower (1)
Wealth: 23
Possessions: Masterwork (Attack, Damage) Aluminum Baseball Bat, Knife, Colt Python, 18 rounds, Browning BPS, 10-gauge shotgun shells (20), Forced Entry Unit (9 DR)
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