Wednesday, September 05, 2007

Advanced Tank

Advanced Tank (Tank 8): HD 9d12+36; HP 94; Init +1; Spd 35 ft. (25 ft. in armor); Defense 17, touch 17, flatfooted 16 (+1 Dex, +6 Class); BAB +6; Atk +9 melee (1d6+5, Metal Baton), or +7 ranged (2d8+8, S&W .44 Magnum) or +7 ranged (2d10+10, Winchester 94); SQ Resilience; AL none; SV Fort +9, Ref +5, Will +3, Rec +12; Rep +4; Str 14, Dex 13, Con 18, Int 10, Wis 12, Cha 8.

Background: Military

Occupation: Bodyguard: Perks (Professional Salary; Firearms- Double Tap)

Hobby: Weapons

Skills: Athletics 11 (+13), Crime 4 (+4), Firearms 11 (+12), Outdoorsman 4 (+5), Perception 11 (+12), Stealth 4 (+5), Unarmed 4 (+6), Weapons 11 (+12)

Feats: Attack Focus (Metal Baton), Damage Reduction x3, Defensive Attack, Die Hard, Diesel, Endurance Training, High Pain Threshold, Human Shield, Moonlighting: Private Investigator (Expert in your field- Perception, Loner)

Access/Contacts/Followers: Confidential Access, Skill Contact: Streetwise 7 ranks

Wealth: 23

Possessions: Metal Baton, S&W .44 Magnum, Winchester 94, Special Response Vest (7 DR)

Chuck's Comments on the Advanced Tank: Looks like the Speedfreak's reign over the physical round was short-lived. The Tank's Perception was good enough that the Speedfreak wasn't so impossible to find for this character.

Another trend with the physical characters seems to be that they are staying attractive at mid-levels thanks to some of their class specific feats. In this case, the Tank both increased his Con to 18, but also nabbed an extra HD through the Diesel feat.

No comments:

Night Ride Part 1

Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...