Saturday, September 29, 2007

Vigilance20?

It just occurred to me that I didn't answer the last part of Walt's question.

What to do with Blood and Vigilance is especially sticky as conversions go. The classes wouldn't be needed. Modern20 uses 6 classes and will never* have more than 6.

Between the 6 core classes, being built on a feat per level, occupations (that you can change), advanced occupations, hobbies and such, you won't need more classes.

The B&V disadvantage system is part of the core.

So what that would leave would be the powers, which wouldn't change much, and the campaign advice.

I'd end up tweaking and adding some things I'm sure, and there would be new occupations, but it doesn't seem to merit a book all its own.

Maybe in the GM guide I'll do multiple settings, like True 20 did.

*Never say never I know, we'll define "never" as 99% chance.

Tentative support plans for Modern20

In a comment to the cover friend of the blog Walt asked:

Also, what will the production of M20 do to some of the other products that
RPGObjects puts out? Will there be updates that are attached to the files or
will we have revised products? I am a huge fan of Vigilance and I was wondering
what will become of that line?

What will happen to our existing products is likely nothing. What will happen to those lines is a different story and will really be the story of Modern20 going forward.

If the game is a success, then those lines will be converted to M20 and carry forward that way.

For the most part products won't be a 1-1 conversion.

For the moment, our tentative plans are: an equipment book expanding on the offerings found in M20, a martial arts book (cause martial arts rock and the system was written with an eye toward supporting the kinds of robust martial arts support we're known for) and a game master book.

Keep in mind these are tentative plans and might change, but this is what we're thinking so far.

Thursday, September 27, 2007

Editing under way...

Chris and I are officially trading docs back and forth, answering concerns and questions, tweaking the game.

Currently on schedule for an October release.

Tuesday, September 25, 2007

Ladies and Gentlemen, we have a cover... and a name... and a tagline...


Modern Mayhem and Mystery to the 20th Power!

Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved.

As a game master who has run modern d20 since before the core rules were released (we were given a pre-release copy of the rules) and as a long-time modern gamer before that in point-based systems both generic and heroic, I wanted to draw on that experience to create a faster-playing, smoother, more action-packed modern experience. At the same time, I wanted to streamline skills and add depth to character creation, making it a richer experience, while hopefully not a longer experience.

The result, after years of thought, hundreds of game sessions, and a lot of discussion is the book you're holding now. We hope you'll agree with us when we say it's modern to the 20th power.

What's Different?
Here's a few of the changes...

Backgrounds provide a basic level in skills and a base amount of Wealth.

Occupations can be changed several times over the course of your career and provide Wealth, skill access, feat access, improved feats and perks.

Hobbies provide a basic level in a single skill.

Wealth still exists but is not used to roll wealth checks.

Basic, Advanced and Prestige Classes are gone replaced with six Core Classes.

Skills have been streamlined considerably and can be extensively modified by perks. Several skills have been changed or merged. Some new skills have been added.

Opposed skill checks are gone, replaced with targeted checks.

Many skill checks (such as for crafting) have been completely eliminated. The skills themselves have been folded into new skills. Your total ranks in the skill determines what you can and cannot build.

Many feats have been eliminated, their place taken by new skills and perks.

Critical hits are gone. In their place is a hit location system that modifies damage. Characters can also attempt targeted shots to improve their chances of getting a hit on a vital area.

And more!

Thursday, September 20, 2007

Legends of Excalibur (True20) reviewed


Bo Vandenberg has put up an excellent and quite favorable review of Legends of Excalibur (True 20) at RPGNow.

Thanks Bo for the thorough and thoughtful review.

The review can be found here.

Chuck

Fantasy Adventurers on the way


I just saw a proof copy of Fantasy Adventurers.

Fantasy Adventurers is a light, fun strategy game for two players. One player runs the dungeon, which he stocks with monsters, traps and all sorts of other deviltry.

The other player runs the party, which consists of four characters, who explore the dungeon, loot it, take its stuff and grow in power.

I'm sure you're all reeling by the insanely unique premise behind this game.

Better still, the game can be played anywhere and all you need to play is a sheet of paper, pencil and d20.

It's designed for light, fast, fun pick-up games, whenever you need a quick dose of fun. Perhaps in the car on a road-trip or when your regular group can't get together and you need some dungeon-crawling themed fun.

Parties consist of a warrior, a mage, a priest and a thief and as these characters gain levels, they can progress into advanced and elite professions.

Each character has three statistics: combat, magic and traps.

Encounters are adjudicated the same way.

The player running the dungeon chooses a selection of creatures and/or traps for the encounter, which gives the encounter a rating in combat, magic and traps.

Depending on the ratings of the encounter and the party, progressing through the encounter will inflict some damage, and also grant the party some experience. They will also find items along the way.

Look for Fantasy Adventurers, coming soon from RPGObjects.

Incoming!

I've got a fever... and the only cure is... more historical fantasy.

More soon...

Latest Green Ronin Podcast: Chris Pramas and Eric Mona

This is the best episode yet. Hearing Chris and Eric talk about 4e, the industry, writing, why Greyhawk is the best setting ever despite Wizards' many efforts to kill it and several other topics was awesome.

You can listen to the episode here or get it on Itunes.

What's next

So... editing and revision on Modern20 will begin soon. So what's next? Well, first we're figuring out how to market this thing besides "one dude yammers on his blog".

Tempting as it might sound, I can't call that a marketing plan.

As part of that, the name has already changed. No longer Modern 2.0, no!

The final name will be Modern superscript 20. So it's like modern to the 20th power.

Whoa. /Spicoli

I'm also giving some thought to the first book supporting Modern20, and it's definitely going to be a martial arts product. Notice I didn't call it Blood and Fists? That's part of the ongoing marketing discussions. We might break with our past naming conventions.

But this system was designed to allow for martial arts. It was basically built with the type of games I like to run in mind, and the Unarmed skill will allow me to do things with B&F that I always wanted to do.

Iron Man Trailer

Oh. My. God.



I'm workin' on somethin' big.

Hurry the hell up May.

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Now playing: Rush - Jacob's Ladder
via FoxyTunes

Tuesday, September 18, 2007

Star Feat List

Star Feats

Banter

Endorsement Deal

Expert in your Field

Fascinate

Feint

Public Speaker

Public Speaker, Advanced

Public Speaker, Improved

Redirect

Sidekick

Suggestion

Voice of Command

Empath Feat List

Empath Feats

Awareness

Contemplative Master

Empathy

Guru

Healer

Mind Over Body

Poise

Self-Help

Self-Help, Advanced

Self-Help, Improved

Well Informed

Monday, September 17, 2007

Brainiac feat list

Book Leaning

Book Learning, Advanced

Book Learning, Improved

Exploit Weakness

Home Schooled

Linguist

Master Craftsman

Master Plan

Pressure Strike

Smart Defense

Trick

Walking Encyclopedia



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Now playing: Rush - Chain Lightning
via FoxyTunes

Tank Feat list

Damage Reduction

Die Hard

Diesel

Diesel, Advanced

Diesel, Improved

Endurance Training

Endurance Training, Advanced

Endurance Training, Improved

High Pain Threshold

Human Shield

Intimidating Presence



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Now playing: Rush - Show Don't Tell
via FoxyTunes

Listen! Do you hear the cats? Listen...


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Now playing: Rush - Freewill
via FoxyTunes

Corrupting the next generation

So, something I do to help out my brother is babysit my neice, age 10. Since I work, well, whenever the hell I want, it's no skin off my nose, and she's really low-maintenance. A sandwich here, some juice there, letting her borrow my DS, really low-key.

However, recently something disturbing happened: she announced to me that her favorite band was Nickleback.

Nickleback, the damn band Mike Nelson recently refused to admit was a real band, preferring to think of them as merely an expression someone had coined for a really, really bad band.

At this point, I knew I had to take action. An intervention was clearly called for. But it had to be done the right way. I wasn't about to be one of those lame-ass adults who snorted "Nickeback??!? why in MY day, we had MUSIC young lady!"

First, because I have no desire to be that guy. I've met him, he's lame. Secondly, because it wouldn't work. Letting her think adults don't approve of Nickleback would only cement their coolness in her mind.

I remember how *I* felt when my aunt was horrified at what went on in Master of Kung-Fu. That was when I was *sure* it was cool.

Instead, I offered to show her some stuff on youtube. She likes youtube, but isn't allowed on it without adult supervision (cause of all the creepy icky videos one can find there).

Usually, I'm showing her movie trailers, but this time, I said "what about some music videos". She said sure. I proceeded to call up the voluminous concert footage of Rush that I know is there.

And, I am happy to report that, about halfway through the 3rd video (YYZ), she spontaneously busted out with "these guys are an awesome band".

And when she said partway through Neil's live drum solo "I had no idea you could play drums like that", I think I shed a tear.

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Now playing: Rush - The Spirit of Radio
via FoxyTunes

Sunday, September 16, 2007

New Modern20 tag

Also, I added a separate tag for the feat lists "modern feat list".

Click that, and you'll see all the feat lists in one place.

Helpful as hell Chuck

Speedfreak feat list

Continuing our feat listing, I present the Speedfreak feat list. Also, keep in mind these feats are in addition to those in the General Feat list, already presented below.

Also, multi-classing is at will, and occupations can grant outside feats (improved ones at that).

Speedfreak Feats

Acrobatic Defense

Acrobatic Feint

Agility Training

Agility Training, Advanced

Agility Training, Improved

Cat’s Landing

Defensive Roll

Elusive Target

Evasion

Sniper Shot

Uncanny Dodge, Improved

Saturday, September 15, 2007

By request...

Speedfreak

Description: Speedfreak characters are combat oriented, but use their high Defense and enhanced mobility to great effect, attacking where their opponents least expect it.

Class Information

The following information pertains to the Speedfreak core class.

Hit Die: 1d8

Action Points: 6+ one-half character level, rounded down, every time the character gains a new level in this class.

Class Skills: The Speedfreak’s class skills (and the ability for each skill) are: Acrobatics (Dex), Athletics (Str), Crime (Int), Firearms (Dex), Read/Write Language (None), Speak Language (None), Stealth (Dex), Streetwise (Wis), Unarmed (Str) and Vehicles (Dex)

In addition to these skills, your Background and Hobbies will provide basic ability (4 ranks) in a number of skills and your Occupation will add additional skills to your class skill list.

Skill points at 1st level: 4 + Int. modifier (x4)

Skill points at each level: 4 + Int. modifier

Class Features

All of the following are features of the Speedfreak core class.

Feats: As indicated on the class table at each level, you may select a number of feats from the General and Speedfreak feat tables. You may also select any feat listed with your Occupation as an Improved Feat.

Need for Speed: Only characters that take their first character level in the Speedfreak class gain this ability.

You may double your movement for a number of rounds equal to your Speedfreak level during an encounter. This ability leaves you Fatigued for the rest of the encounter but once you have had 10 minutes to rest, you are no longer fatigued.

If you spend an Action Point, you suffer no penalties from Multi-Attack for one round. This does not allow you make any more attacks than you would normally be entitled to. You may spend this Action Point at any time before rolling your attack rolls.

Level

BAB

For

Ref

Wil

Rec

Spec

Def

Rep

1st

+0

+1

+2

+0

+0

4 Feats

+1

+0

2nd

+1

+2

+3

+0

+0

1 Feat

+2

+1

3rd

+2

+2

+3

+1

+1

1 Feat

+3

+1

4th

+3

+2

+4

+1

+1

1 Feat

+4

+2

5th

+3

+3

+4

+1

+1

1 Feat

+5

+2

6th

+4

+3

+5

+2

+2

1 Feat

+6

+3

7th

+5

+4

+5

+2

+2

1 Feat

+7

+3

8th

+6

+4

+6

+2

+2

1 Feat

+8

+4

9th

+6

+4

+6

+3

+3

1 Feat

+9

+4

10th

+7

+5

+7

+3

+3

1 Feat

+10

+5

11th

+8

+5

+7

+3

+3

1 Feat

+11

+5

12th

+9

+6

+8

+4

+4

1 Feat

+12

+6

13th

+9

+6

+8

+4

+4

1 Feat

+13

+6

14th

+10

+6

+9

+4

+4

1 Feat

+14

+7

15th

+11

+7

+9

+5

+5

1 Feat

+15

+7

16th

+12

+7

+10

+5

+5

1 Feat

+16

+8

17th

+12

+8

+10

+5

+5

1 Feat

+17

+8

18th

+13

+8

+11

+6

+6

1 Feat

+18

+9

19th

+14

+8

+11

+6

+6

1 Feat

+19

+9

20th

+15

+9

+12

+6

+6

1 Feat

+20

+10

Friday, September 14, 2007

93 and counting

Well, the NPCs you folks have (hopefully) been enjoying for the past couple of weeks while we hammered at the rules with wrought iron hammers to see what shook loose have now been folded into the book itself, at the end, to help folks design NPCs.

Page count is now up to 93.

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Now playing: R.E.M. - Bang and Blame
via FoxyTunes

Thursday, September 13, 2007

Amazing Star

Amazing Star (Star 20): HD 20d8+40; HP 130; Init +2; Spd 30 ft. (20 ft. in armor); Defense 35, touch 35, flatfooted 25 (+2 Dex, +6 Cha, +15 Class, +2 Dodge Focus); BAB +10; Atk +11 melee (1d6+3, Metal Baton), or +13 ranged (2d6+6, M-16/203); SQ Friends in High Places; AL none; SV Fort +14, Ref +17, Will +17, Rec +8; Rep +29; Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 22.

Background: Celebrity

Occupation: Actor: Perks (Professional Reputation; Professional Salary; Leadership- Group Cohesion; Leadership- Inspire Courage; Firearms- Called Shot)

Hobby: Weapons

Skills: Acrobatics 23 (+25), Firearms 23 (+25), Influence 23 (+29), Leadership 23 (+29), Legal 4 (+4), Perception 23 (+51), Streetwise 23 (+22), Weapons 4 (+5)

Feats: Advanced Public Speaking, Armor Training, Attack Focus (M-16), Banter, Career Advancement, Dedicated (team), Dodge Focus x2, Endorsement Deal, Esprit de Corps, Expert in your field (Perception), Fascinate, Feint, Improved Public Speaking, Lucky, Public Speaking, Redirect, Renown, Sidekick, Suggestion, Teamwork, Uncanny Dodge, Voice of Command

Access/Contacts/Followers: Complete Access; 7th Level Followers (5); Skill Contact: Medicine 23 ranks

Wealth: 60

Possessions: Metal Baton, M-16/203 (over-under assault rifle-grenade launcher), 6 Fragmentation Grenades, 6 Smoke Grenades, Special Response Vest (7 DR/Ballistic)



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Now playing: The B-52's - Dry County
via FoxyTunes

Amazing Empath

Amazing Empath (Empath 20): HD 20d8+40; HP 130; Init +5; Spd 50 ft.; Defense 33, touch 33, flatfooted 25 (+1 Dex, +6 Wis, +15 Class, +1 Dodge Focus); BAB +15; Atk +22 melee (2d12+1, Unarmed w/ Brass Knuckles), or +16 ranged (1d10+0, Crossbow); SQ Resolute; AL none; SV Fort +18, Ref +15, Will +18, Rec +15; Rep +11; Str 10, Dex 12, Con 14, Int 14, Wis 22, Cha 8.

Background: Military

Occupation: Martial Arts Instructor: Perks (Unarmed- Precision Strike; Unarmed- Reactive Stance; Streetwise- Urban Stealth)

Hobby: Weapons

Skills: Academics (history) 4 (+6), Athletics 23 (+23), Firearms 4 (+5), Influence 23 (+22), Legal 23 (+25), Medicine 23 (+29), Outdoorsman 23 (+29), Perception 23 (+47), Streetwise 23 (+29), Unarmed 23 (+43), Vehicles 4 (+5), Weapons 4 (+4)

Feats: Advanced Self-Help, All-Out Attack, Attack Focus (unarmed), Awareness, Blind-Fight, Career Advancement, Combat Martial Arts, Contemplative Master, Defensive Attack, Defensive Martial Arts (53 Defense against melee attacks when not flat-footed), Dodge Focus, Guru (Unarmed), Improved Initiative, Improved Disarm, Improved Self-Help, Improved Trip, Lightning Reflexes, Mind Over Body, Move-By Action, Night Vision, Poise, Prone Fighting, Self-Help, Uncanny Dodge

Access/Contacts/Followers: Favors (9 RP)

Wealth: 18

Possessions: Brass Knuckles, Crossbow, Light Undercover Shirt (DR 2)



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Now playing: Barenaked Ladies - New Kid (On the Block)
via FoxyTunes

Amazing Brainiac

Amazing Brainiac (Brainiac 20): HD 20d8+40; HP 130; Init +7; Spd 30 ft.; Defense 33, touch 33, flatfooted 25 (+3 Dex, +5 Int, +15 Class); BAB +15; Atk +18 melee (1d4+9, Knife), or +19 ranged (2d4+4, Beretta 92F), or +18 ranged (4d10+0, Browning BPS); SQ Thinker; AL none; SV Fort +8, Ref +12, Will +12, Rec +8; Rep +11; Str 12, Dex 16, Con 14, Int 20, Wis 10, Cha 8.

Background: Adventurer

Occupation: Assassin: Perks (Professional Salary; Firearms- Called Shot; License to Kill)

Hobby: Weapons

Skills: Academics (life sciences) 23 (+27), Chemistry 23 (+27), Computers 23 (+27), Crime 23 (+27), Engineering 23 (+27), Firearms 23 (+25), Influence 23 (+22), Legal 4 (+7), Outdoorsman 23 (+23), Perception 23 (+33), Stealth 23 (+25), Streetwise 23 (+23), Unarmed 4 (+5), Vehicles 23 (+25), Weapons 23 (+24)

Feats: Advanced Book Learning, Attack Focus (Beretta 92F), Awareness, Book Learning, Career Advancement, Critical Strike, Enemy (target), Exploit Weakness, Improved Book Learning, Improved Initiative, Point Blank Shot, Precise Shot, Pressure Strike, Quick Draw, Smart Defense, Sneak Attack x5, Trick, Walking Encyclopedia, Weapon Finesse (Knife)

Access/Contacts/Followers: Top Secret Access, Skill Contact: Medicine 19 ranks

Wealth: 29

Possessions: Knife, Beretta 92F, Browning BPS, Light Undercover Shirt (2 DR)


Chuck's Comments: I never would have thought of it, but the Brainiac makes a very scary assassin.

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Now playing: Barenaked Ladies - Be My Yoko Ono
via FoxyTunes

I love Foxy Tunes

It lets me put "now playing" links at the bottom of my posts. Now you guys can all see just how horrible my musical tastes are and that my obsession with Rush goes far beyond what could be considered normal.

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Now playing: Geddy Lee - Grace to Grace
via FoxyTunes

Damn near dawn

So the final playtests are complete, they've been some pretty intense combats too. It's been a huge blast working through these rules, maybe the most fun I've had playtesting something since the original Hanmei playtest for Blood and Fists.

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Now playing: Rush - Carve Away the Stone
via FoxyTunes

Amazing Tank

Amazing Tank (Tank 20): HD 23d12+138; HP 287; Init +2; Spd 50 ft. (40 ft. in armor); Defense 27, touch 27, flatfooted 25 (+2 Dex, +15 Class); BAB +15; Atk +18 melee (1d6+9, Metal Baton), or +17 ranged (2d8+8, S&W .44 Magnum) or +17 ranged (2d10+10, Winchester 94); SQ Resilience; AL none; SV Fort +18, Ref +11, Will +7, Rec +24; Rep +11; Str 14, Dex 14, Con 22, Int 10, Wis 12, Cha 8.

Background: Military

Occupation: Bodyguard: Perks (Professional Salary; Firearms- Double Tap; Firearms- Called Shot)

Hobby: Weapons

Skills: Athletics 23 (+25), Crime 4 (+4), Firearms 23 (+25), Outdoorsman 4 (+5), Perception 23 (+37), Stealth 4 (+6), Unarmed 4 (+6), Weapons 23 (+25)

Feats: Advanced Diesel, Advanced Endurance Training, All-Out Attack, Attack Focus (Metal Baton), Career Advancement, Damage Reduction x3, Defensive Attack, Die Hard, Diesel, Endurance Training, Expert in your field (Perception), High Pain Threshold x2, Human Shield, Improved Diesel, Improved Endurance Training, Loner, Moonlighting: Private Investigator (Expert in your field- Perception, Loner), Point Blank Shot, Precise Shot, Quick Reload

Access/Contacts/Followers: Confidential Access, Skill Contact: Streetwise 11 ranks, Skill Contact: Medicine 11 ranks

Wealth: 29

Possessions: Metal Baton, S&W .44 Magnum, Winchester 94, Special Response Vest (7 DR)

Amazing SpeedFreak

Amazing Speedfreak (Speedfreak 20): HD 20d8+40; HP 130; Init +11; Spd 50 ft; Defense 42, touch 42, flatfooted 30 (+7 Dex, +20 Class, +5 Dodge Focus); BAB +15; Atk +22 melee (1d4+8, Knife) melee or +26 ranged (2d10+10, Winchester 94) or +21 ranged (10d6, LAW); SQ Need for Speed; AL none; SV Fort +11, Ref +18, Will +7, Rec +8; Rep +14; Str 13, Dex 25, Con 14, Int 10, Wis 12, Cha 8.

Background: Law Enforcement

Occupation: Sniper: Perks (Firearms- Called Shot; Professional Reputation)

Hobby: Streetwise

Skills: Acrobatics 23 (+30), Athletics 23 (+24), Firearms 23 (+30), Outdoorsman 4 (+9), Perception 4 (+7), Stealth 23 (+32), Streetwise 4 (+5), Weapons 4 (+5)

Feats: Accurate Attack, Acrobatic Defense (Defense 40 against ranged attacks when not flat-footed), Advanced Agility Training, Agility Training, Attack Focus (Winchester 94), Awareness, Cat’s Landing, Defensive Roll, Dodge Focus x5, Evasion, Far Shot, Greater Attack Focus (Winchester 94), Improved Agility Training, Improved Initiative, Improved Uncanny Dodge, Night Vision, Sniper Shot, Talented (Outdoorsman and Stealth), Uncanny Dodge, Weapon Finesse (Knife)

Access/Contacts/Followers: Supply Contact (Wealth 40 with Military Access)

Wealth: 23

Possessions: Knife, Winchester 94, M72A3 LAW, Light Undercover Shirt

Powerhouse Feat list

Antithesis

Armed Defense

Attack Focus, Greater

Attack Specialization

Attack Specialization, Greater

Cleave

Cleave, Great

Enemy

Strength Training

Strength Training, Advanced

Strength Training, Improved

Amazing Powerhouse

Amazing Powerhouse (Powerhouse 20): HD 20d10+60; HP 170; Init +2; Spd 50 ft. (40 ft. in armor); Defense 27, touch 27, flatfooted 25 (+2 Dex, +15 Class); BAB +20; Atk +29 melee (1d6+18, Aluminum Baseball Bat), +23 ranged (3d10+2, Browning BPS), or +24 ranged (3d6+8, Colt Python); SQ Melee Master; AL Gang; SV Fort +15, Ref +8, Will +5, Rec +12; Rep +11; Str 22, Dex 14, Con 16, Int 10, Wis 8, Cha 12.

Background: Criminal

Occupation: Mobster: Perks (Weapons- Precision Strike; Weapons- Aggressive Stance; Professional Salary)

Hobby: Crime

Skills: Athletics 23 (+28), Crime 4 (+4), Firearms 23 (+25), Influence 4 (+5), Perception 4 (+3), Streetwise 4 (+3), Unarmed 23 (+28), Weapons 23 (+28)

Feats: Advanced Strength Training, Armed Defense (38 Defense against melee when not flat-footed), Attack Focus (Aluminum Baseball Bat), Attack Focus (Colt Python), Attack Focus (Browning BPS), Attack Focus (Unarmed), Attack Specialization (Browning BPS), Attack Specialization (Aluminum Baseball Bat), Attack Specialization (Colt Python), Attack Specialization (Unarmed), Career Advancement, Cleave, Combat Martial Arts, Defensive Martial Arts, Endurance Training, Enemy (rival crime family), Improved Strength Training, Greater Attack Focus (Aluminum Baseball Bat), Greater Attack Specialization (Aluminum Baseball Bat), Move-By Action, Point Blank Shot, Prone Fighting, Strength Training, Quick Draw

Access/Contacts/Followers: Confidential Access, 2nd Level Follower (3)

Wealth: 25

Possessions: Masterwork (Attack, Damage) Aluminum Baseball Bat, Knife, Colt Python, 18 rounds, Browning BPS, 10-gauge shotgun shells (20), Forced Entry Unit (9 DR)

Chuck's Comments: The Powerhouse took a dip into the unarmed pool, having seen how easily someone (like the Empath) could make a disarm or trip specialist, the Powerhouse took steps to protect himself.

When disarming and tripping aren't purposely crippled, arcane combat options, lots more players try them. Imagine that.

So...

... I got like 2 hours of sleep last night (from 6 to 8am), I'm still up, I'm drunk, eating some AWESOME egg plant pizza (think sliced egg plant, topped with tomato sauce, pepperoni and huge stinking gobs of cheese) and watching Californication.

Yeah, so, I should really be working... or sleeping... or at least figuring out why I am posting this.

Anyway...

Wednesday, September 12, 2007

Modern 20: Complete General Feat List

General Feats

Accurate Attack

All-Out Attack

Animal Empathy

Armor Training

Attack Focus

Attractive

Blind-Fight

Career Advancement

Combat Martial Arts

Cover Fire

Crippling Strike

Critical Strike

Cross Training

Dedicated

Defensive Attack

Defensive Driving

Defensive Martial Arts

Dodge Focus

Esprit de Corps

Evasive Maneuvers

Far Shot

Great Fortitude

Improved Disarm

Improved Initiative

Improved Grab

Improved Trip

Iron Will

Light Sleeper

Lightning Reflexes

Loner

Low Profile

Lucky

Moonlighting

Mounted Combat

Move-By Action

Night Vision

Point Blank Shot

Precise Shot

Precise Shot, Improved

Prone Fighting

Quick Draw

Quick Reload

Renown

Sneak Attack

Specialist

Talented

Teamwork

Trackless

Two-Weapon Defense

Uncanny Dodge

Weapon Finesse

Night Ride Part 1

Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...