Ishinomori Katsumoto
(Empath 13): HD 13d8+26; HP 88; Init +0; Spd 30 ft; Defense 26, flatfooted 19 (+0 Dex, +9 Class, +7 Poise); BAB +9; Atk +14 melee (2d8+0, Aikido), or +9 ranged (by weapon); SQ Resolute; AL Family, Non-Violence; SV Fort +15, Ref +8, Will +13, Rec +13; Rep +7; Str 8, Dex 10, Con 14, Int 12, Wis 20, Cha 13.
Background: Military
Occupation: Martial Arts Instructor (Influence, Perception, Unarmed) Perks: Reactive Stance (Unarmed)
Hobby: Firearms
Skills: Athletics 4 (+3), Firearms 4 (+4), Legal 8 (+9), Medicine 16 (+21), Outdoorsman 8 (+13), Perception 16 (+34), Read/Write Language (Cantonese, English, Farsi, French, Italian, Japanese, Korean, Mandarin, Spanish), Speak Language (Cantonese, English, Farsi, French, Italian, Japanese, Korean, Mandarin, Spanish), Stealth 16 (+16), Streetwise 16 (+21), Unarmed 16 (+15), Vehicles 4 (+4), Weapons 4 (+3)
Feats: Aikido, Awareness, Career Advancement, Combat Martial Arts, Contemplative Master, Cross Training: Stealth, Defensive Attack: +1.5 Defense per –1 attack from Aikido, Dedicated (family), Defensive Martial Arts: +2 Unarmed from Martial Arts Instructor, Empathy, Improved Disarm, Mind Over Body: +2 Wisdom modifier from Martial Arts Instructor, Ninjutsu, Poise: +2 Wisdom modifier from Aikido, Self-Help 1, Self-Help 2
Access/Contacts/Followers: Complete Access (former diplomat with many ties in governments around the world, owed many favors in intelligence circles), Skill Contact (Chemistry 10 ranks)
Wealth: 18
Possessions: Medical Kit
Martial Arts Maneuvers: +2 Defense with Reactive Stance, free Trip attempt on attacks that miss with Reactive Stance, Shuriken-jutsu: range penalties with thrown weapons reduced by 2, Shinobi-jutsu: Stealth check DC reduced by 5
Character Disadvantages: None
Background: A professional diplomat, Katsumoto has served as a Japanese Ambassador to both Korea and the United States. While in America, he met and married an American woman, who died five years ago. His wife’s death drove a wedge between Katsumoto and his daughter Brianna, who blamed her mother’s early death on the family’s moves and the isolation caused by language barriers in foreign lands. In an attempt to both protect his daughter and heal the rift between them, Katsumoto has joined the Hanmei, a use of the martial arts that he finds particularly abhorrent.
Unknown to anyone, even his daughter, Katsumoto was in fact a spy for the Japanese government. His ability to make others trust him and use that trust to open up to him, as well as a natural gift for stealth and subterfuge are all areas of his former life Katsumoto attempts to atone for today.
Quote: “The way of the warrior is the way of love.”
Role: Katsumoto is the Sensei, always attempting to teach the “true meaning” of the martial arts. He will attempt to use his persuasiveness (which is considerable) to convince younger characters to drop out of the tournament. For the student seeking a master, Katsumoto makes an excellent choice.
Adventure Hooks: If a female PC joins the Hanmei, the GM could substitute her for Brianna, making her the unwilling target of the “Little One Lost” campaign theme. A PC seeking to train with Katsumoto might join the Hanmei to make contact with him in the “Legendary Master” campaign theme.
Terry's Tells: Wow! What drama! What excitement! A 50 year old father and his 25 year old daughter in the same tournament! Will youth or experience come out on top! Will they face each other! It's almost too much.
4 comments:
The text describes Katsumoto-sensei as very persuasive, but he only has Cha 13 and not ranks in Influence. Am I missing something?
nit-picking aside, I love the fluff and plot-hooks with each NPC. Very cool.
You're missing the fact that his Awareness feat gives him a +34 Perception, and that his Empathy feat lets him use Perception in place of Influence :)
Chuck
ah ha! I knew I was missing something. Once again, thats what I get for commenting from work. :) Thanks!
Also: +34?!?! WOW!
I told you he was persuasive! He understands your feelings ;)
Modern20 is cinematic, and the numbers can get silly at high level but that's part of the fun.
It *is* possible to make a character to surprise someone like Katsumoto, but not easy :)
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