Tuesday, November 13, 2007

Live on scene at the Hanmei, fighter profiles: "Rapid" Roy Waltrip

“Rapid” Roy Waltrip

(Tank 7): HD 8d12 +24; HP 81; Init +2; Spd 35 ft; Defense 17, flatfooted 17 (+2 Dex, +5 Class); BAB +5; Atk +10 melee (1d10+3, Boxing), or +7 ranged (by weapon); SQ Resilience; AL none; SV Fort +8, Ref +6, Will +3, Rec +8; Rep +4; Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8.

Background: Blue Collar

Occupation: Boxer (Athletics, Perception, Unarmed) Perks: Fast Punch (Unarmed), Power Punch (Unarmed), Flurry (Unarmed)

Hobby: Weapons

Skills: Athletics 10 (+13), Outdoorsman 10 (+11), Perception 10 (+11), Streetwise 10 (+11), Unarmed 10 (+13) and Weapons 6 (+9)

Feats: All-Out Attack: +1.5 attack per –1 Def from Boxing, Attack Focus (unarmed): +2 attack rolls from Boxer, Boxing, Career Advancement, Combat Martial Arts, Defensive Attack: +1.5 Def per –1 attack from Boxer, Defensive Martial Arts (23 Defense against melee attacks with Move action), Diesel, Endurance Training, Strength Training: +2 Str from Boxer

Access/Contacts/Followers: Skill Contact: Doc Marlowe (Medicine 11 ranks)

Wealth: 17

Possessions: Cell Phone

Martial Arts Maneuvers: Lightning Jab (once per encounter opponent is flat-footed when using Fast Punch feat)

Character Disadvantages: None

Background: Roy feels he never got a “real” shot at boxing. He didn’t kiss the asses of the right promoters, and very few of the big-name fighters wanted to fight the tough, cagey slugger. He was offered jobs as a sparring partner, but Roy finds being a human punching bag boring. He overheard some guys in a bar talking about some organized streetfight, and after knocking them out, showed up at the appointment they paid for.

Quote: “C’mon, boy. I know you can hit harder than that. Hell, I barely felt it.”

Comments: Roy is a cagey veteran who knows the value of patience. Early in a fight he will use Defensive Martial Arts and Defensive Attack, coupled with Fast Punches and Lightning Jabs to protect himself while he wears down his opponent. Once his opponent is in trouble, he switches entirely, abandoning his Defensive Martial Arts for Multi-Attack (with the Flurry perk), mixing in All-Out Attacks and Power Punches as necessary until he finishes his opponent off.

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