Tuesday, November 06, 2007

Kick Ass Yakuza Assassin, courtesy of Martial Arts20


(Powerhouse 3/Tank 3): HD 3d10+6 plus 3d12+6; HP 52; Init +7; Spd 35 ft; Defense 15, flatfooted 14 (+1 Dex, +4 Class); BAB +5; Atk +10 melee (2d6+11, Katana wielded two-handed), or +7 ranged (2d4+2, Glock 20); SQ Melee Master; AL Yakuza Oyabun; SV Fort +8, Ref +4, Will +3, Rec +7; Rep +7; Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8.

Background: Criminal

Occupation: Mobster (Crime, Firearms, Streetwise) Perks: Aggressive Stance (Weapons), Power Punch (Unarmed), Professional Reputation

Hobby: Streetwise

Skills: Athletics 6 (+9), Firearms 9 (+10), Perception 4 (+5), Stealth 4 (+5), Streetwise 7 (+8), Unarmed 9 (+12), Vehicles 4 (+5), Weapons 9 (+12)

Feats: Armed Defense (22 Defense against melee attacks), Attack Focus (Katana), Attack Specialization (Katana), Career Advancement, Combat Martial Arts, Enemy (Rival Family), Improved Initiative, Kenjutsu, Shotokan Karate

Access/Contacts/Followers: Supply Contact (Wealth 23 and Military equipment)

Wealth: 9

Possessions: Glock 20, Katana (Masterwork- attack and damage)

Martial Arts Maneuvers: +2 Initiative when using Aggressive Stance Weapons perk; +2 attack bonus when using Power Punch Unarmed perk

Description: As an Oyabun’s “bullet”, this loyal enforcer will seek out any enemies marked for death by his master and attempt to kill him. This particular Teppodama prefers the old ways, and will gladly engage an opponent in armed or unarmed combat, using his pistol only if an opponent runs. As part of his samurai honor, this combatant will not wear armor under any circumstances.

2d6+11 damage with a Katana means never, ever, under any circumstances, having to say you're sorry.

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