Tuesday, November 20, 2007

Animals, Modern20 style

Horse, Draft (Tank 2): HD 2d12+10; HP 23; Init -1; Spd 30 ft; Defense 9, flatfooted 9 (-1 Dex, +1 Class, -1 Size); BAB +1; Atk +5 melee (1d2+8, Hooves); SQ Resilience; AL none; SV Fort +8, Ref +1, Will +2, Rec +8; Rep; Str 27, Dex 9, Con 20, Int 2, Wis 14, Cha 6

Skills: Athletics 5 (+13); Endurance Athletics x2 (Athletics)

Feats: Natural Weapons (Blunt), Night Vision, Size Increase x3 (Large+ size)

Character Disadvantages: Mild Disability (Cannot climb), Severe Disability (Cannot manipulate objects)

Horse, Riding (Speedfreak 3): HD 3d8+12; HP 25; Init +0; Spd 75 ft; Defense 12, flatfooted 12 (+0 Dex, +3 Class, -1 Size); BAB +2; Atk +3 melee (1d2+6, Hooves); SQ Need for Speed, 2 DR/Ballistic; AL none; SV Fort +6, Ref +3, Will +3, Rec +5; Rep NA; Str 23, Dex 11, Con 18, Int 2, Wis 14, Cha 6

Skills (perks): Athletics 6 (+12); Perks: Endurance Athletics x2 (Athletics)

Feats: Natural Weapons (Blunt), Night Vision, Runner x2, Size Increase x2 (Large size)

Character Disadvantages: Mild Disability (Cannot climb), Severe Disability (Cannot manipulate objects)

Horse, War (Powerhouse 4): HD 4d10+16; HP 38; Init +0; Spd 50 ft; Defense 12, flatfooted 12 (+0 Dex, +3 Class, -1 Size); BAB +4; Atk +10 melee (1d6+8, Hooves); SQ Melee Master, 2 DR/Ballistic; AL Rider; SV Fort +8, Ref +1, Will +3, Rec +6; Rep NA; Str 23, Dex 11, Con 18, Int 2, Wis 14, Cha 6

Skills (perks): Athletics 1 (+7), Unarmed 6 (+12); Endurance Athletics (Athletics), Power Punch (Unarmed)

Feats: Attack Focus (Hooves), Attack Specialization (Hooves), Natural Weapons (Blunt), Night Vision, Runner, Size Increase x2 (Large size)

Character Disadvantages: Mild Disability (Cannot climb), Severe Disability (Cannot manipulate objects)

Since I decided to let creatures of all types use roles like everyone else, I decided a good test case would be an animal that serves in multiple roles in the real world.

Ladies and gentlemen, the horse.

5 comments:

SirKerry said...

Interesting. Can they gain levels? What about multi-classing? Does this mean we could play them as characters (kinda like Runequest, any creature can be a player character)?

SirKerry said...

It seems kinda odd putting what should be innate natural abilities/advantages as Feats. Maybe a new category called Advantages to handle such would be better? Or a Powers system ala M&M?

Chuck said...

Yes I'd say they could gain levels. I'd also say that this system would make it much easier for a GM to allow someone to play a monster and have it be balanced.

For the second post, we're basically dealing with racial levels here, a concept Monte has done in Arcana Unearthed/Evolved.

We're just using feats in place of class abilities, cause that's how M20 works.

But think about a young lion as 1st level- she might have 1 level of size increase, claws, nightvision..

As she ages (gains levels), she'll get bigger, stronger more formidable etc.

Doing monsters this way just has so many advantages... so much easier to dial monsters up and down in power, easier to handle monsters/animals as followers and so forth.

SirKerry said...

Okay, great. Works for me. The Feats bit just seemed odd, but I'll get used to it. I really like the flexibility the system you've came up with offers.

So when can we expect to see Animals20 or Bestiary20 or at least a Modern Dispatch covering M20 critters?

Charles said...

Not only flexibility, but easy! Making those different horses was as easy as making a M20 NPC. Took me about 15 minutes each, as opposed to the 45 that creating monsters in d20 usually takes.

As for when you'll see monsters, I am working on the first Modern20 campaign, Fantasci, a science-fantasy game in the style of Japanese RPGs which will have monsters and spells included.