Still, the Star player did a great job of grokking the Star's role, taking a follower and a supply contact, using the teamwork feat and unit cohesion perk to give bonuses to himself and his follower, while using his Wealth to supply him and his follower MUCH better than any of the other classes.
Basically, the Star class is something like a Tony Stark type character, providing for poorer party members. Still, the Networking perk got killed dead by one night of playtest.
Star (Star 1): HD 1d8+2; HP 10; Init +1; Spd 30 ft; Defense 13, touch 13, flatfooted 10 (+1 Dex, +2 Cha, +0 Class); BAB +0; Atk +1 melee (1d6+3, Metal Baton), or +1 ranged (2d6+3, HK MP5); SQ Friends in High Places; AL none; SV Fort +4, Ref +4, Will +3, Rec +2; Rep +5; Str 12, Dex 13, Con 14, Int 10, Wis 8, Cha 15.
Occupation: Actor: Perks (Professional Reputation; Leadership- Group Cohesion)
Skills: Acrobatics 4, Firearms 4, Influence 4, Leadership 4, Legal 4, Perception 4, Streetwise 4, Weapons 4
Feats: Banter, Endorsement Deal, Lucky, Teamwork
Contacts/Followers: Supply Contact (Wealth +7), 1st Level Follower (1)
Possessions: Metal Baton, HK MP5, Leather Jacket