Wednesday, August 29, 2007

Intermediate Empath

Intermediate Empath (Empath 4): HD 4d8+4; HP 25; Init +1; Spd 30 ft; Defense 17, touch 17, flatfooted 13 (+1 Dex, +3 Wis, +3 Class); BAB +3; Atk +7 melee (1d6+1, Unarmed w/ Brass Knuckles), or +1 ranged (1d10+0, Crossbow); SQ Resolute; AL none; SV Fort +5, Ref +3, Will +5, Rec +4; Rep +2; Str 10, Dex 12, Con 13, Int 14, Wis 16, Cha 8.

Background: Military

Occupation: Martial Arts Instructor: Perks (Unarmed- Reactive Stance; Streetwise- Urban Stealth)

Hobby: Weapons

Skills: Academics (history) 4 (+6), Athletics 7 (+7), Firearms 4 (+5), Influence 7 (+6), Legal 7 (+9), Medicine 7 (+10), Outdoorsman 7 (+10), Perception 7 (+15), Streetwise 7 (+10), Unarmed 7 (+7), Vehicles 4 (+5), Weapons 4 (+4)

Feats: Attack Focus (unarmed), Awareness, Contemplative Master, Defensive Attack, Defensive Martial Arts (14 Defense against melee attacks when not flat-footed), Mind Over Body, Poise

Access/Contacts/Followers: Favors (2 RP)

Wealth: 12

Possessions: Brass Knuckles, Crossbow, Leather Jacket

The Empath player continues to walk his own way, pretty much ignoring the other players' strategies of getting the most out of the Wealth and Reputation systems and focusing on squeezing every possible advantage from his high Wisdom.

At present, this character has Wisdom modifying unarmed attack rolls, Defense, Fortitude saves and Recovery saves.

No comments:

Night Ride Part 1

Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...