Friday, June 27, 2008

The Minuteman of WWII

Minuteman a.k.a. Samuel Mason (Powerhouse 10): HD 10d10+30; HP 100; Init +1; Spd 35 ft, Fly 180 ft; Defense 18, flatfooted 17 (+1 Dex, +7 Class); BAB +10; Atk +19 melee (2d6+7 NL, unarmed), or +11 ranged (Control Time); SQ Melee Master; AL United States, Brotherhood of the Hourglass; SV Fort +10, Ref +4, Will +4, Rec +8; Rep +5; Str 24, Dex 13, Con 16, Int 10, Wis 12, Cha 8.
Background: Dilettante
Occupation: Superagent Perks: 2 (Professional Salary x2)
Hobby: Outdoorsman
Skills: Athletics 13 (+20), Legal 13 (+13), Outdoorsman 4 (+5), Perception 4 (+5), Unarmed 13 (+20), Vehicles 13 (+14)
Feats: Armor (PL +2, worn device, personal, Minuteman Mk I Battlesuit), Attack Focus (Unarmed): +2 attack rolls, Control Time (PL +2, worn device, personal, Minuteman Mk I Battlesuit), Flight (PL +2, worn device, personal, Minuteman Mk I Battlesuit), Power Level x7, Superhuman Strength (PL +2, worn device, personal, Minuteman Mk I Battlesuit), Teamwork (Vigilance Force): +4 skill checks
Access/Contacts/Followers: Complete Access (member of an elite secret society with contacts at all levels of government)
Wealth: 30
Possessions: Minuteman armor
Character Disadvantages: Code: Protect the United States from all threats foreign and domestic (DSR 5), Nemesis: The Chronicler (DSR 3)
Background: From the private journal of Samuel Mason
For generations my family has protected this Republic. For every war, one of us has stepped forward to accept the mantle of the Minuteman, using the enchanted clockwork mechanism that allowed us to speed up or slow down time. Ezekiel Mason served as a special agent for General Washington during the Revolutionary War, and Janine Mason served as a scout for the North during the Civil War.

And now, as this nation faces perhaps its greatest test, I have been called to prove myself worthy of this great legacy and have been entrusted with not only the enchanted timepiece. But desperate times call for desperate measures and my brothers feel that even our weapon through the ages will not be enough. Instead of the handheld timepiece we have used in the past, the clockwork mechanism has been built into the chest plate of a might suit of armor, brought back by my order from the far future.

May it prove sufficient to protect this great Republic.

Quote: “I am the Minuteman. I fight for freedom.”


mikelaff said...

Time Control?
How's that work?

Chuck said...

Oops. I actually wasn't trying to be a tease lol.

It's a power that mostly affects initiative, you can move someone else DOWN in the initiative order (my attempt at a balanced version of slow), give yourself and your allies a bonus to initiative, or teleport (which is the Time Stop stunt).

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