Thursday, June 12, 2008

An exerpt from the Superagents campaign model

Atlas Battalion

Formed during the cold war to counteract the threat of the Soviet Shturmovik agency, the Atlas Battalion is U.S.H.E.R.’s heaviest combat unit, wearing the Atlas MK IV exoskeleton, which enables the wearer to lift up to 2 tons as well as make tremendous leaps. Wearing full body armor, trained in a variety of deadly hand-to-hand disciplines and carrying lethal weaponry, this unit is called upon to face the worst threats. With the fall of the Soviet Union, battlesuit and exoskeleton technology has been sold to many 3rd world countries and the Shturmovik have begun hiring themselves out as mercenaries, making this unit’s services more valuable than ever.

Typical Atlas Agent (Powerhouse 5): HD 5d10+10; HP 40; Init +1; Spd 30 ft (20 ft in armor), Leap 80 ft; Defense 14, flatfooted 13 (+1 Dex, +3 Class); BAB +5; Atk +12 melee (1d8+5, unarmed), or +6 ranged (2d8+4, hand stunner); SQ Melee Master, 9 DR physical (not vs. piercing); AL U.S.H.E.R.; SV Fort +6, Ref +2, Will +2, Rec +5; Rep +7; Str 20, Dex 12, Con 14, Int 10, Wis 13, Cha 8.
Background: Military
Occupation: Superagent: Perks 3 (Agency Rank, Power Punch, Professional Reputation)
Hobby: Legal
Skills: Athletics 8 (+5), Engineering 4 (+4), Firearms 8 (+9), Legal 4 (+4), Outdoorsman 4 (+5), Perception 4 (+5), Unarmed 8 (+13), Weapons 8 (+13)
Feats: Attack Focus (unarmed): +2 attack rolls, Career Advancement, Combat Martial Arts, Power Level x2, Superhuman Strength (PL +2 worn device, personal, Atlas exoskeleton), Superleap (PL +2 worn device, personal, Atlas exoskeleton), Teamwork (U.S.H.E.R.): +4 skill checks
Access/Contacts/Followers: Secret Access, Supply Contact (U.S.H.E.R.): 24 wealth
Wealth: 8
Possessions: Hand Stunner, Forced Entry Unit
Character Disadvantages: Varies

Elite Atlas Agent (Powerhouse 8): HD 8d10+16; HP 64; Init +1; Spd 30 ft (20 ft in armor), Leap 100 ft; Defense 17, flatfooted 16 (+1 Dex, +6 Class); BAB +8; Atk +16 melee (1d10+8, unarmed), or +9 ranged (2d8+4, disintegrator rifle); SQ Melee Master, 9 DR physical (not vs. piercing); AL U.S.H.E.R.; SV Fort +8, Ref +3, Will +3, Rec +6; Rep +10; Str 22, Dex 12, Con 14, Int 10, Wis 13, Cha 8.
Background: Military
Occupation: Superagent: Perks 4 (Agency Rank, Power Punch, Precision Strike, Professional Reputation)
Hobby: Legal
Skills: Athletics 11 (+9), Engineering 4 (+4), Firearms 11 (+12), Legal 4 (+4), Outdoorsman 4 (+5), Perception 4 (+5), Unarmed 11 (+17), Weapons 11 (+17)
Feats: Attack Focus (unarmed): +2 attack rolls, Attack Specialization (unarmed), Career Advancement x2, Combat Martial Arts, Power Level x3, Superhuman Strength (PL +2 worn device, personal, Atlas exoskeleton), Superleap (PL +2 worn device, personal, Atlas exoskeleton), Teamwork (U.S.H.E.R.): +4 skill checks
Access/Contacts/Followers: Top Secret Access, Supply Contact (U.S.H.E.R.): 33 wealth
Wealth: 9
Possessions: Disintegrator Rifle, Forced Entry Unit, Jet Cycle
Character Disadvantages: Varies

1 comment:

mikelaff said...

Nice. Interested to see what the Atlas exoskeleton looks like

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