Saturday, January 09, 2016

Gemma Clarkson, Day 1 Survivor

Gemma Clarkson (Demolitions Expert, Retired; Currently unemployed)
Combat Ability (CA): 57 Hit Points (HT+ST): 74
Health (HT): 45 Mental Toughness (IN+LD): 61
Insight (IN): 35 Action Points (QK/10): 5
Intellect (IT): 48 Unity (Special):
Leadership (LD): 26 Background: Military
Luck (LK): 29 Primary Attribute: IT
Quickness (QK): 52 Secondary Attribute: QK
Strength (ST): 29 Weak Attributes: LD, LK, ST

Trait: Potential: Health
Disadvantage: Phobia: Death (13) Activates at 13 HP or less.
Quote: Nah, that gunpowder’s fine. You just burn it off. Smells great.

Level: 1
Experience Points: 0
Skills: Demolitions, Pistols, Thrown Weapons
Perks: None

Equipment
Browning Hi-Power: -5 recoil; 2d10+6 damage; Short Range; ROF 1; Clip 14 (9x19mm); Malfunction 97+; Loud
20 rounds 9x19mm


Skill List
Archery (CA): 28
Athletics (QK): 26
Barter (LD): 13
Chemistry (IT): 34 (+10 Synergy)
Close Quarters Combat (CA): 28
Construction (IT): 24
Cooking (IN): 17
Demolitions (IT): 48
Distraction (IN): 35
Engineering (IT): 24
First Aid (IN): 17
Heavy Weapons (CA): 28
Influence (LD): 13
Medicine (IT): 24
Outdoorsman (IN): 17
Pistols (CA): 57
Psychology (IN): 17
Repair (IT): 24
Rifles (CA): 38 (+10 Synergy)
Scrounging (IT): 24
Shotguns (CA): 38 (+10 Synergy)
Stealth (QK): 26
Thrown Weapons (CA): 57
Vehicles (QK): 26

Gemma just happened to be in the lobby of her local Labor Today franchise, hoping to get hired on for some short term work, when the world went to hell. She made her way out with the help of a fellow survivor named Avery Ahearn and the two have been inseparable ever since.

Avery Ahearn, 6 month survivor

Avery Ahearn (Leader, Roughnecks)
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 111
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 74 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IT, LK, QK


Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: Petra, get up onto that ridge. Those Ravager dirtbags so much as blink in our direction, start dropping them. We’re going to defend this place or die.  


Level: 8
Experience Points: 701
Skills: Athletics, Close Quarters Combat, Influence, Pistols, Thrown Weapons
Learning:
Perks: Authority Figure, Apprentice Commander, Apprentice Small Unit Tactics


Equipment
Fire Axe: Dmg 3d10; Knockdown 5+; Accuracy -10; Durability 92+; Quiet
Medium Body Armor: Protection: +10; Armor 4; Athletics -10
Hand Axe: Dmg 1d10; Knockdown 7+; Durability 92+; Quiet
Fragmentation Grenade (4): Range 35 yards; Damage 4d10+10; Radius 15 yards; Explosion
Colt Python: Recoil -10; Dmg 2d10+10; Range Short; ROF 1; Cyl 6; Mal 100; Ext. Loud
30 rounds .357 ammunition

Skill List
Archery (CA): 22
Athletics (QK): 22 (-10 Armor)
Barter (LD): 47 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 84 (+10 Perk)
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 44
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 32 (+10 Synergy)
Scrounging (IT): 9
Shotguns (CA): 32 (+10 Synergy)
Stealth (QK): 16
Thrown Weapons (CA): 44
Vehicles (QK): 16

6 Months into the new world, Avery has really started to come into his own as a leader. He has taken over the old school library at Carson University and leads a small band of survivors dedicated to preserving knowledge of the old world and protecting their fellow survivors.

Thursday, January 07, 2016

Avery Ahearn, 1 month survivor

Avery Ahearn (Sergeant, Malltown Militia)
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 82
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 45 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IT, LK, QK


Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: They’re with me, what’s up?


Level: 4
Experience Points: 736
Skills: Athletics, Close Quarters Combat, Influence, Thrown Weapons
Learning:
Perks: Authority Figure


Equipment
Fire Axe: Dmg 3d10; Knockdown 5+; Accuracy: -10; Durability 92+; Quiet
Medium Body Armor: +10 Protection; 4 Armor; -10 Athletics
Hand Axe: Dmg 1d10; Knockdown 7+; Accuracy: +0; Durability 92+; Quiet

Skill List
Archery (CA): 22
Athletics (QK): 22 (-10 Armor)
Barter (LD): 32 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 55 (+10 Perk)
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 22
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 22
Scrounging (IT): 9
Shotguns (CA): 22
Stealth (QK): 16
Thrown Weapons (CA): 44
Vehicles (QK): 16

One month in, Avery has learned a lot. About himself, and the new world he inhabits. He's still a beast of a man, but he's also turning into someone his fellow survivors look to when things get rough.

Avery Ahearn (Day Laborer at Labor Today) 1 Day Survivor
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 74
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 37 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IN, IT, LK


Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: Follow me.


Level: 1
Experience Points: 0
Skills: Athletics, Close Quarters Combat, Influence
Perks: None


Equipment
Wood Baton: Dmg 2d10; Knockdown 7+; Accuracy +10; Durability 92+; Quiet


Skill List
Archery (CA): 22
Athletics (QK): 32
Barter (LD): 28 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28 (+10 Synergy)
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 37
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 22
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 22
Scrounging (IT): 9
Shotguns (CA): 22
Stealth (QK): 16
Thrown Weapons (CA): 32


Vehicles (QK): 16

Avery Ahearn is a beast of a man. A day laborer with an ability to inspire others that will grow over time.

Tuesday, December 22, 2015

AZ: After Zombies released!

I announced the game more than two years ago, worked on writing and playtesting it about three years. Hope everyone enjoys it. Go see it here!


Wednesday, September 17, 2014

Secret Project X-13 Revealed! AZ: After Zombies

So, I've been dark for awhile. Things go like that when you're working a full time job and designing a new RPG system from the ground up in your spare time.

But things have progressed and I am now very proud to pull the curtain back and reveal what I've been working on, along with the first bit of art from the game. The game is called AZ: After Zombies. Human history has entered a new phase, not seen since Before Christ became Anno Domini. Now history is divided into Before Zombies and After Zombies.



After Zombies is a survival horror role-playing game, written by Charles Rice with art by Jon Gibbons. I've been talking about the game on the official Facebook page since the initial reveal, so I recommend you go there for the latest news on  the development of the game.

https://www.facebook.com/AZafterzombies

Sunday, February 09, 2014

Secret Project X-13

In which Chuck falls off the wagon. No, not that wagon, he was never on that one, the other wagon.

Ahem.

So, I have been writing a RPG for a few weeks now. As always, the name of any RPG in development is Secret Project X-13. The usual suspects have already seen it and have provided some great input.

But now it is time to broaden the field. If you'd like a look, drop me a line and let me know where I know you from. If I don't know you, at least virtually, well, it's hard to put this delicately, but I am unlikely to trust you with a manuscript that is still in development.

Who are the usual suspects? They are legend. Give me great input and this is your chance to become one of the usual suspects!

Chuck

Night Ride Part 1

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