Thursday, January 07, 2016

Avery Ahearn, 1 month survivor

Avery Ahearn (Sergeant, Malltown Militia)
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 82
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 45 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IT, LK, QK

Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: They’re with me, what’s up?

Level: 4
Experience Points: 736
Skills: Athletics, Close Quarters Combat, Influence, Thrown Weapons
Perks: Authority Figure

Fire Axe: Dmg 3d10; Knockdown 5+; Accuracy: -10; Durability 92+; Quiet
Medium Body Armor: +10 Protection; 4 Armor; -10 Athletics
Hand Axe: Dmg 1d10; Knockdown 7+; Accuracy: +0; Durability 92+; Quiet

Skill List
Archery (CA): 22
Athletics (QK): 22 (-10 Armor)
Barter (LD): 32 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 55 (+10 Perk)
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 22
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 22
Scrounging (IT): 9
Shotguns (CA): 22
Stealth (QK): 16
Thrown Weapons (CA): 44
Vehicles (QK): 16

One month in, Avery has learned a lot. About himself, and the new world he inhabits. He's still a beast of a man, but he's also turning into someone his fellow survivors look to when things get rough.

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