Saturday, February 03, 2007

Joss Whedon off Wonder Woman movie

This is a bad idea. Don't get me wrong, the movie could be done well by someone else. But they had the perfect writer-director for a movie about an ass-kicking Amazon.

You (hopefully) heard it here first: I'm no longer slated to make Wonder Woman. What? But how? My chest... so tight! Okay, stay calm and I'll explain as best I can. It's pretty complicated, so bear with me. I had a take on the film that, well, nobody liked. Hey, not that complicated.

Suspicious devices

In case anyone from the Boston PD is reading this blog, this is not a bomb threat.

Superbowl Prediction

Colts 26 Bears 20.

The Colts mount a late drive to win a close game, led by their all-world QB. The Bears try to match the drive but Rex isn't Super-Rex that day and comes up short.

Friday, February 02, 2007

May you live in interesting times...

As some of you are probably aware, RPGNow and Drivethrurpg, the two biggest PDF sales sites have recently merged. Many of the folks I've interviewed as part of my 10 Questions segments have chimed in on the merger and what they feel like it means for one of the fastest growing segments of the RPG industry.

Well today two of the leading PDF vendors, Ronin Arts and Expeditious Retreat Press announced that they were leaving RPGNow. It looks like both companies will be concentrating on the other, much smaller PDF vendors out there, Paizo, e23 and YourGamesNow.

You can check out my interviews with Phil of Ronin Arts here and Joe of Expeditious Retreat here. You can read their press releases about the move here and here.

I'm not sure what to say about these moves except that it seemed somewhat inevitable. RPGNow isn't a bunch of employees working for James (the site owner) and it isn't a bunch of partners in a shared business, it's a mall. The mall provides a shared space for a bunch of different customers.

Consulting your vendors *after* you decide to move the mall to a new location is not always the best thing to do.

What this means for the overall industry I'm not sure. I do think the way James and Steve handled the merger into OBS was a bit heavy handed. And of course all the vendors at RPGNow are scrappy, independent-minded small businesses with their "damn the man" pride in full effect.

So as I said earlier... good for the industry or not, this move was almost inevitable.

Almost.

There. Are. No. Bombs. (explicit)


For those who don't know, the largest city in my home state practically shut itself down while shitting its pants over an attack by two viral marketers with lite brite bombs yesterday.

In nine cities across the United States, blinking electronic signs displaying a profane, boxy-looking cartoon character caused barely a stir.

But in Boston, the signs — some with protruding wires — sent a wave of panic across the city on Wednesday, bringing out bomb squads and prompting officials to shut down highways, bridges and part of the Charles River.

Something that may have been amusing in other cities was not funny to authorities here, the city that served as the base for some of the hijackers who carried out the Sept. 11 attacks. Officials defended their reaction Thursday even as two men charged in the case, and some residents, mocked the response as overblown.

Young Bostonians familiar with the unconventional marketing tactics used by many companies tended to see the city's reaction as unmitigated hysteria.

Gee you think?

It's a lite bright of a cartoon character flipping the bird.

OMFG TERRORISTS!!!!

Here's a couple of heads up:

1. Terrorists are not going to put bombs in a lite brite.

2. The bomb squad said they responded the way they did because the device had wires, a power source and electronic components. Someone remind me to call them the next time I see an unattended laptop at Barnes and Noble while its owner leaves to activate the bomb... or leaves for a minute to get a refill on their mocha latte.

I can never sort those two out.

I threw away an old VCR a few days ago. That is ALSO something with wires, a power source and electronic components. Thankfully none of my neighbors mistook it for a roadside bomb and the city was able to continue without incident.

I have not (yet!) been charged for recklessly leaving it on the side of the road where it could have sparked a panic at any moment.

We now conclude this rant with George Carlin:


Airport security is a stupid idea, it's a waste of money, and it's there for only one reason: to make white people feel safe! That's all it's for. To provide a feeling, an illusion, of safety in order to placate the middle class. Because the authorities know they can't make airplanes safe; too many people have access. You'll notice the drug smugglers don't seem to have a lot of trouble getting their little packages on board, do they?

No! And God bless them too!

And by the way, an airplane flight shouldn't be completely safe. You need A little danger in your life. Take a fucking chance, will ya? What are you gonna do, play with your prick for another 30 years? What, are you gonna read People magazine and eat at Wendy's till the end of time? Take a fucking chance!

Besides, even if they made all the airplanes completely safe, the terrorists would just start bombing other places that are crowded: pron shops, crack houses, titty bars and gangbangs. You know, entertainment venues!

The odds of you being killed by a terrorist are practically ZERO!

You have to be realistic about terrorism. Certain groups of people---Muslim fundamentalists, Christian fundamentalists, Jewish fundamentalist, and just plain guys from Montana---are going to continue to make life in this country very interesting for a long, long time.

That's the reality. Angry men in combat fatigues talkin' to god on a two-way radio and muttering incoherent slogans about freedom are eventually gonna provide us with a great deal of entertainment.

People need to lighten up. Take a deep breath and tell yourself it's all ok. Or just drink whiskey.

Everytime we panic like this we do the terrorists work for them.


We also prove we've become soft, weak and paranoid.

This concludes my rant.

Thursday, February 01, 2007

10 Questions with Preston Dubose

Preston Dubose is one of the evil geniuses behind 12 to Midnight, a horror gaming company specializing in d20 Modern. This is one of those companies, along with Ronin Arts, that I read regularly and I think they do some of the best Modern gaming stuff out there.


1. What do you see as the “next big thing” in gaming?

If you’re talking pen and paper RPGs, then probably 4th edition D&D. That’s the 900 lb. gorilla, isn’t it? For me personally, I love Savage Worlds and there are always really cool new settings coming out for that system. If you mean “gaming” in the larger sense, then probably a MMORPG with collectable cards, minis, or some other do-dad that gives you in-game bonuses. Personally, I’d love to see a good horror game for the Nintendo Wii. Imagine swinging the controller like a machete while you fight off encircling zombie hordes.

2. RPGNow and Drivethru recently merged. What do you think this means for the PDF market?

I think it was a smart business move on their part. From the outside, it seems like they’ve had a rocky transition but of course none of us are privy to the inner workings. I don’t necessarily see it as a bad thing for the market. To those of us who have been publishing PDFs for a while it may feel like the market itself is on solid ground, but lately I’ve started feeling like we’re more vulnerable than we care to admit. There’s something to be said for having a single, easily identifiable flag to rally around—like Amazon.com. I’d argue that in the ‘90s they did a lot to introduce people to the idea of buying merchandise online and allaying new customer fears. Customers usually had good experiences shopping online there and kept coming back. RPGNow has served that kind of an entry point role in the past, and DriveThru brought several well-known publishers to the PDF market, so it stands to reason that a combined company has a better chance of bringing new customers to the PDF market and ensuring its long-term health. Of course, mergers are tricky things so it remains to be seen how well they’re positioned to follow through when the new store is complete. That’s the PDF market from the customer’s perspective. From a publisher perspective, it rarely pays to put all your eggs in one basket. We started diversifying our sales outlets nearly two years ago, and this spring we are opening a store on our own site. We’ll continue to give our customers multiple places to buy our titles and leave it to them to use the one that suites their needs.

3. Related to question #1, where do you see PDFs specifically headed in the next year.

I think we live in interesting times, in the sense of the Chinese curse. I’ve heard enough people say that the OGL won’t be included in the next edition of D&D that I believe it. I suspect that sometime in the next 12 months we’ll learn the official release date for D&D 4e, and that it’ll send many PDF publishers into panic mode. From the publishers who decide to tough it out, we’ll start seeing more support for other game systems and the development of new systems. Of course it is hard for new systems to get a real toe-hold, but that won’t keep people from trying. I’m not saying that d20 material will dry up—and certainly not in the next year—but I think we’ll start seeing more variety. We’ll also probably see the conversion of older but more popular PDF titles to new systems.

4. Now look further into the future. Where do you see PDFs five years from now?

I’m going to choose to interpret this question a little differently than you probably meant. I think five years from now we’ll see PDF as only one of the “flavors” of e-book out there, and it may not even be the most popular. The RPG market is the only one that I know of that has settled so exclusively on the PDF format. There are major corporations out there spending millions of dollars in R&D to develop “the next iPod”. To at least some, e-books look like virgin territory. Once someone develops a relatively cheap, easily readable screen somewhere between the size of a paperback and a comic book, in the thickness of a PDA, with WiFi access, long battery life, and the ability to play MP3s, we could see an explosion of e-book use. I’m simplifying things here, but the e-book specs put forward by a cross-section of the publishing industry calls for an XML + CSS + XHTML format. One benefit of that kind of format is that you can change the text size based on your preference, and all the text and tables would reflow on the page accordingly. No more zooming in to read one column of text, then zooming out and panning over to the next column, then zooming in again to read. Many people who buy PDFs still print them out because they are so hard to read on screen. With the hardware problem solved, people will find that PDF isn’t the best tool for the job anymore. So my prediction is that once the new generation of hardware reaches a critical mass of customers, we’ll see RPG publishers either publishing in both formats or eventually migrating entirely to the new e-book format.

5. How did you get into the RPG business? What was your first job in the industry?

My first job in the RPG business was this one. My partners and I are all mutt and no pedigree. We’ve had to learn everything the hard way. In a lot of ways it would have been easier if we’d known what we were doing, but on the other hand that ignorance has given us the freedom to create some small innovations that our fans really seem to appreciate.

6. If you were just starting out today and were ready to try and break into the RPG business, what would be your first step?

I wouldn’t start my own company. I’d write some good stuff, polish it till it shone, then pitch it to companies I respected until I got a bite. Trying to self-publish is either going to break you or turn you into a business owner. Other than some Modern Dispatches, I haven’t written anything for publication in a year and a half. But I’ve written a lot of scene descriptions for artists, sent a lot of contracts, edited a lot of other people’s words, and made of lot of updates to our website.

7. What was the first RPG you ever played?

I got the basic red box set for my birthday when I was in 6th grade. I lived on a ranch in the country and it was pretty rare for me to get to spend time in town hanging out with more than one friend outside of school, so it was quite a while before I actually got to play. In the meantime, I spent a lot of time drawing dungeons on graph paper and letting my imagination run wild. Eventually I did play at a friend’s house when his older brother DM’d for us. When he got tired of us he killed us with a pit trap by insisting that because we hadn’t specified a marching order we were walking side-by-side down a corridor and stepped into the trap simultaneously. Some lessons are hard learned.

8. What are you playing right now?

Right now I’m on a break from playing, but before I dropped out late last year I’d started the Age of Worms campaign as set in Eberron. My group is still playing through it and I still get to hear how it’s going. I’m trying to use my time productively and have started writing again.

9. If you could snag any licensed property for an RPG, what would it be?

That’s a tough call. Steven Brust’s Dragaeran books really appeal to me and seem to be begging for a RPG. I’ve always been a fan of The Shadow, so that would be a close second.

10. What’s coming up for you? Sell me something damnit!

We have our very first fantasy adventure coming out. It’s called Wild Things, and it’s just this fun fantasy adventure with a “classic” feel. It’s very unlike anything we’ve done before, which is the whole point. We have a new Pinebox adventure called The Beast Within coming out this quarter. It’s a low-level adventure that could be a great entry point to a Pinebox campaign. We’ve got another Pinebox adventure called The Prodigal. The really big news is that this summer we have a 12 part serialized adventure in the style of the TV show 24, called 12 Hours to Midnight. Each episode takes place in one hour of game time, and we plan on releasing them at the rate of one a week beginning in June and wrapping up in August. Like all our other titles, it’ll be available in both d20 and Savage Worlds, but it’s too early to know for sure if the release schedule will be the same for both editions.

Bonus Question: Horror is hard, adventures are hard, you guys write horror adventures. Are you masochistic or just weird? (Totally not a loaded question)

Yes.

I think this goes back to question 6. When we started we made a conscious decision to make a name for ourselves in one niche instead of randomly publishing whatever seemed like a good idea at the time. We had no idea that horror was such a small segment of gamers (after all, World of Darkness and Cthulhu seemed popular) or that adventures were one of the lowest sellers among roleplay products. Doh. But you have to write what you love, and this is what we love. I think the fact that we’re one of the top 25 sellers at RPGNow despite the way the cards are stacked against us must mean that our passion shows through in our work. Or maybe it’s the magic runes that say “buy me” carefully woven into each PDF. Meh. Whatever.


Thanks again Preston!

Night Ride Part 1

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