Thursday, November 19, 2009

Mecha Omega: Excalibur and the Knights of the Round

So it's been awhile since I talked about Mecha Omega, but it's stayed on my "next book" thumb space for a freaking reason.

Here's a taste.

Excalibur (Stonehenge, Britain)

Excalibur lies beneath Stonehenge, one of the largest concentrations of Omega Energy on Earth. Energy from throughout Britain is channeled to this one location through lay lines and standing stones. Because of the abundance of energy, Excalibur is not one mech but many. These are capable of joining together into a truly amazing machine, giving rise not only to tales of the Round Table (which is Stonehenge), Arthur and Merlin but also to stories of groups of warriors joining together for common cause.

Individually the smaller mechs, dubbed “Knights of the Round” in more recent times, look like mechanical lions. When they join together, they resemble a gigantic humanoid that wields a sword of energy.

There are 5 knights of the round mech, which join together to form the Colossal humanoid mech, Excalibur.

Knights of the Round

Superstructure: Quadruped (Huge)

Slots: Chest: 3 (0) Head: 2 (0) Arms: 0 Legs: 6 (0)

Heat: 0

Total Attack Modifier: -1 (-1 Size)

Total Defense Modifier: -1 (-1 Size)

Damage Reduction: 9 (14 vs. physical)

Hit Points: 350

Movement Speed: 140 ft.

Damage: 2d6+20 (melee), 4d12+0 (ranged)

Control Stations: Cockpit 3 (Head)

Defensive Systems: Light Armor 3 x3 (Chest, Head and Legs)

Esoteric Systems: Docking Port 3 (Legs)

Heat Sinks: None

Mobility Gear: Hydraulic Piston 3 x2

Power Sources: None

Sensors: None

Weapons: Claws 3 x2 (Legs), Railgun 3 x2 (Chest)

Total Cost: 113


Superstructure: Humanoid (Colossal)

Slots: Chest: 6 (0) Head: 4 (0) Arms: 6 (0) Legs: 6 (0)

Heat: -3

Total Attack Modifier: (-6 Size, +3 Computerized Targeting)

Total Defense Modifier: (-6 Size, -4 Armor, +3 Pilot Station, +4 ECM)

Damage Reduction: 16 (30 vs. physical)

Hit Points: 600 (+180 Energy Shield)

Movement Speed: 40 ft., Fly 540 ft., Swim 540 ft.

Damage: 4d8+52 (melee), 12d6 (rocket launcher), 4d12 (railguns)

Control Stations: Cockpit 3 (Head), Pilot Station 3 (Head), Weapon Station 3 x2 (Chest)

Defensive Systems: ECM 3 (Arms), Medium Armor 3 x4 (Chest, Head, Arms and Legs), Energy Shield 3 (Chest)

Esoteric Systems:

Heat Sinks: Heat Sink 3 x2 (Legs)

Mobility Gear: Jet Propulsion 3 (Legs), Water Turbine 3 (Legs)

Power Sources (Power Level 18): Reactionless Power 3 x2 (Chest)

Sensors: Radar Sight 3 (Head), Computerized Targeting 3 (Legs)

Weapons: Energy Sword 3 (Arms), Rocket Launcher 3 (Arms), Railgun 3 x3 (Arms)

Total Cost: 326


mikelaff said...

Nice Arthur/Voltron mashup...

Walt said...

Wow... You've taken my fantasy and smooshed it with a heavy dose of sci fi awesome... bravo

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