Advanced Powerhouse (Powerhouse 8): HD 8d10+24; HP 68; Init +1; Spd 35 ft. (25 ft. in armor); Defense 17, touch 17, flatfooted 16 (+1 Dex, +6 Class); BAB +8; Atk +14 melee (1d6+11, Aluminum Baseball Bat), +11 ranged (3d10, Browning BPS), or +11 ranged (3d6+6, Colt Python); SQ Melee Master; AL Gang; SV Fort +9, Ref +3, Will +1, Rec +7; Rep +4; Str 18, Dex 13, Con 16, Int 10, Wis 8, Cha 12.
Background: Criminal
Occupation: Mobster: Perks (Weapons- Aggressive Stance; Professional Salary)
Hobby: Crime
Skills: Athletics 11 (+15), Crime 4 (+4), Firearms 11 (+12), Influence 4 (+5), Perception 4 (+3), Streetwise 4 (+3), Unarmed 11 (+15), Weapons 11 (+15)
Feats: Armed Defense (25 Defense against melee when not flat-footed), Attack Focus (Aluminum Baseball Bat), Attack Focus (Colt Python), Attack Focus, Greater (Aluminum Baseball Bat), Attack Specialization (Aluminum Baseball Bat), Attack Specialization, Greater (Aluminum Baseball Bat), Endurance Training, Enemy (rival crime family), Move-By Action, Point Blank Shot, Strength Training
Access/Contacts/Followers: Secret Access, 1 pt. Favors
Wealth: 21
Possessions: Aluminum Baseball Bat, Knife, Colt Python, 18 rounds, Browning BPS, 10-gauge shotgun shells (20), Forced Entry Unit (9 DR)
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