Stop me if you heard this: it's a sewer adventure underneath the city.
Not content to MERELY rip off 25% of all TTRPG adventures, I've added a little old school loot collecting. 17 people have gone missing.
The PCs have been asked to take care of whatever is going on in the sewers, but they've also been asked to return the corpses for burial. The more corpses returned, the greater the reward.
In fact, at least 75% of the monetary return comes from corpse retrieval.
I am wondering if I should TELL my players any of this though.
I have a lot of theories about RPGs which are often disbelieved/disagreed with by folks, and one of them is that the most important elements of RPG design are: character development (and by this I mean mechanical development- stats changing over time), exploration, and loot, ESPECIALLY loot collection.
So as I design this adventure, I am wondering whether I should tell my players "there are 17 corpses, get them all and you get a bigger reward" or if I should just let a thorough search of the dungeon be its own reward.