Thursday, August 03, 2006

I... might have spoken... too soon

Remember when I blogged about my non-d20 game saying it WOULD happen this time?

Man hubris sucks. Just ask Oedipus.

So after a chat with the boss, in which he actually confronted me with some design goals (as opposed to stream of consciously looping kewl mechanics together until it coagulates into a goopy game), the heart got ripped right out of my beautiful, innocent little non-d20 game.

That said, it seems to be rising from the grave as a lean mean vampire, so stay tuned.

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