So it's a little early for any type of official announcement yet, but as friends of the blog, you get the straight skinny earlier than anyone else, so here goes:
There will definitely be a d20 edition of the world of the Hellstrom Voyage coming sometime in 2008.
I know, shocking and unexpected.
The web-novel didn't start out that way, but it's become clear to me there's a lot of game-setting in my novel, and I find it as delicious as mixing dry-roasted coffee beans and dark chocolate.
The setting will likely focus more on the war than the web-novel has, but it is also my goal to make a setting where discovery is the watchword.
This was always a key component of D&D anyway, so focusing on it will be neat.
Tuesday, March 11, 2008
Sunday, March 09, 2008
Friday, March 07, 2008
RPGObjects Podcast #3: Supers!
Check out our latest podcast in which we cover the supers topic like a blanket, and I talk about my horrible, horrible addiction to Oblivion.
Jeff Gerstmann: other shoe- dropped
Jeff Gerstmann launches game reviews site.
So it looks like him, Alex Navarro and Ryan Davis are starting a site to review games, do videos and have a weekly podcast.
Hm, that sounds vaguely familiar, like another site I used to be a paid subscriber at.
What was the name of it...
So it looks like him, Alex Navarro and Ryan Davis are starting a site to review games, do videos and have a weekly podcast.
Hm, that sounds vaguely familiar, like another site I used to be a paid subscriber at.
What was the name of it...
Monday, March 03, 2008
GM's Day Sales
Hey guys, wanted to let folks know that RPGObjects is participating in this year's GM's Day sales.
Among the bargains you can get are RPGObjects PDFs from RPGNow for 25% off the standard price.
But if you buy direct from us, it's an even better deal. We're offering bundles of our popular d20 Modern "Blood and..." books, and bundles of Darwin's World for 50% off direct from the RPGObjects store.
Remember that the bundle feature at the RPGObjects storefront only includes books you don't own, so if you buy a bundle, it will automatically be edited to include only stuff you don't have and you still get the 50% off discount.
Finally, you can get the Legends of the Samurai hardcover for less than 5 bucks, a mere 4.95 for the 160 page hardcover.
My personal imprint, Vigilance Press, is also taking part and you can check out those sale prices here.
So reward your favorite game master starting tomorrow, even if that game master is you!
Among the bargains you can get are RPGObjects PDFs from RPGNow for 25% off the standard price.
But if you buy direct from us, it's an even better deal. We're offering bundles of our popular d20 Modern "Blood and..." books, and bundles of Darwin's World for 50% off direct from the RPGObjects store.
Remember that the bundle feature at the RPGObjects storefront only includes books you don't own, so if you buy a bundle, it will automatically be edited to include only stuff you don't have and you still get the 50% off discount.
Finally, you can get the Legends of the Samurai hardcover for less than 5 bucks, a mere 4.95 for the 160 page hardcover.
My personal imprint, Vigilance Press, is also taking part and you can check out those sale prices here.
So reward your favorite game master starting tomorrow, even if that game master is you!
Supers^20 first look: design philolsophy
There’s going to be a lot in this system that you recognize and a lot that will be new, but there’s a lot of things players of previous editions of Vigilance will be looking for and they aren’t here. We’ll take a moment to hit the highlights and tell you where they went, and maybe even why.
Origins: The origin of a character is now returned to where it probably always should have stayed: backstory. Instead of a set of free benefits based on where your powers come from, your origin is now strictly the background of your character.
Power Points: Power points have been replaced by the Power Level feat. This reduces book keeping and makes generating characters in Supers20 faster than ever before. It allows a “one trick pony” supervillian to be generated on the fly.
Power Stunts: Modern20 already has a version of this, called the perk and so the power stunt has been folded into the perk system as part of the new Power Control skill. See that skill for more information about how this skill will affect your powers.
What about skill characters? Since this will not be addressed elsewhere and is sure to be asked, let’s address it here. What about the cowl-wearing creature of the night skull t-shirt wearing type of hero/villain? You know, the guy who gets through on his wits and his skills.
Well, Modern20 was designed to handle that type of character right out of the box. A high-level Modern20 character is a superhero, whether you consider that character to be part of a four-color comics universe or the star of an over the top action slugfest.
So where is the balance between that character and someone who can punch through walls you ask? Since all characters in Supers20 are using the same resources (feats, skill points and perks), it’s all about choice. If you want to take a lot of Power Level feats, you’re going to be passing up on the feats available to a standard character and if you spend your skill points on Power Control and your perks on Power Stunts, well you’re passing up on other perks and skills.
Whether this makes the characters “even” is tough to say.
Origins: The origin of a character is now returned to where it probably always should have stayed: backstory. Instead of a set of free benefits based on where your powers come from, your origin is now strictly the background of your character.
Power Points: Power points have been replaced by the Power Level feat. This reduces book keeping and makes generating characters in Supers20 faster than ever before. It allows a “one trick pony” supervillian to be generated on the fly.
Power Stunts: Modern20 already has a version of this, called the perk and so the power stunt has been folded into the perk system as part of the new Power Control skill. See that skill for more information about how this skill will affect your powers.
What about skill characters? Since this will not be addressed elsewhere and is sure to be asked, let’s address it here. What about the cowl-wearing creature of the night skull t-shirt wearing type of hero/villain? You know, the guy who gets through on his wits and his skills.
Well, Modern20 was designed to handle that type of character right out of the box. A high-level Modern20 character is a superhero, whether you consider that character to be part of a four-color comics universe or the star of an over the top action slugfest.
So where is the balance between that character and someone who can punch through walls you ask? Since all characters in Supers20 are using the same resources (feats, skill points and perks), it’s all about choice. If you want to take a lot of Power Level feats, you’re going to be passing up on the feats available to a standard character and if you spend your skill points on Power Control and your perks on Power Stunts, well you’re passing up on other perks and skills.
Whether this makes the characters “even” is tough to say.
Sunday, March 02, 2008
Hellstrom Voyage: Chapter 5 now up
Hey guys, if you pop on over to our sister blog, Hellstrom Voyage, you can check out Chapter 5.
Even better, if you go right now, you'll get to read it 4 hours early!
Chuck
Even better, if you go right now, you'll get to read it 4 hours early!
Chuck
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