maybe Ars Magica style troupe play would be an option? Lets the players select the character most suited to the current mission. Not unlike an away team...
I'm probably not adding anything new, but a botanist or archaeologist might make himself useful (maybe not indispensable) in a couple of ways: - gathering necessary items and information to survive, improve and escape from the planet - including, for the archaeologist, figuring out languages and archaic technology - finding and protecting the party from hazards
And yeah, I agree they would all be useful. The challenge will be, can I make them as fun as blowing shit up would be.
I suspect I'll wind up with a Scientist class, allowing for the Spock-like guy who's good at LOTS of sciences, rather than a group wanting a Botanist *and* an Archaeologist.
4 comments:
maybe Ars Magica style troupe play would be an option? Lets the players select the character most suited to the current mission. Not unlike an away team...
and - yay! - 6 patrons!
Glad to be here!
I'm probably not adding anything new, but a botanist or archaeologist might make himself useful (maybe not indispensable) in a couple of ways:
- gathering necessary items and information to survive, improve and escape from the planet - including, for the archaeologist, figuring out languages and archaic technology
- finding and protecting the party from hazards
Jim, thanks for contributing!
And yeah, I agree they would all be useful. The challenge will be, can I make them as fun as blowing shit up would be.
I suspect I'll wind up with a Scientist class, allowing for the Spock-like guy who's good at LOTS of sciences, rather than a group wanting a Botanist *and* an Archaeologist.
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