So I'm about 6 pages into Urban Mayhem, the first full-length adventure for Modern20, which casts the PCs as criminals on the run from the law, framed by a dirty cop for a crime they didn't commit.
And since an adventure without crunch is like half a bl** job, here's your first look at the adventure, and it should give you an idea of the kind of trouble the PCs could land in if they're not careful.
I present a new elite occupation: S.W.A.T.
S.W.A.T. (Special Weapons and Tactics)
S.W.A.T. units are elite police units specially trained and equipped to deal with high-risk operations that fall outside the abilities of normal police officers, including counter-terrorism, hostage rescue and apprehending heavily-armed suspects. The first S.W.A.T. team was established in Los Angeles in the 1960’s but since then many other cities have adopted similar units. A typical S.W.A.T. team consists of 60 men, divided into 6 ten-man teams, which are each comprised of 2 five-man units known as elements. A typical element consists of 1 leader, 2 assaulters, 1 scout and 1 rear-guard.
Not every element has a sniper. Assume that 1 out of 10 members of a S.W.A.T. team is a sniper, approximately 1 per unit (or one per 2 elements). So a full 60-man S.W.A.T. team would have 6 fully qualified snipers.
Prerequisites: Legal 8 ranks, Firearms 8 ranks
Professional Skills: Athletics, Firearms and Vehicles
Improved Feats: Attack Focus: +2 to attack rolls; Awareness: your Will save is considered +2 higher for purposes of this feat; Strength Training: +2 Strength; Teamwork: +3 to attack rolls
Occupation-Specific Perks: Police Powers: you have the power to arrest and detain within the law
No comments:
Post a Comment