Friday, May 30, 2008

Sweet Christmas! Luke Cage



Luke Cage (Tank 15): HD 18d12+144; HP 288; Init +2; Spd 30 ft; Defense 23, flatfooted 23 (+2 Dex, +11 Class); BAB +11; Atk +18 melee (2d8+7, unarmed), or +13 ranged (by weapon); SQ Resilience; AL Jessica Jones, Danny Rand, New Avengers; SV Fort +17, Ref +9, Will +4, Rec +17; Rep +7; Str 24, Dex 14, Con 26, Int 10, Wis 8, Cha 13.
Background: Criminal
Occupation: Vigilante: Perks 2+2 power stunts (Power Punch, Inspire Ferocity)
Hobby: Leadership
Skills: Influence 4 (+5/+20), Leadership 18 (+19), Perception 18 (+17), Power Control 12 (+20), Streetwise 18 (+17), Unarmed 18 (+25)
Feats: Armor, Diesel 1, Diesel 2, Diesel 3, Intimidating Presence, Power Level x10, Superhuman Constitution, Superhuman Strength, Teamwork (New Avengers)
Access/Contacts/Followers: 7 points favors
Wealth: 13
Possessions: VariesCharacter Disadvantages: Dependent (DSR 5): Jessica Jones

3 comments:

mikelaff said...

Just wondering -

Any thought to knockback rules?

IE - when Luke Cage (or Ben Grimm, or the Hulk etc et al) punches someone and they fly backwards and collide with a building 100 ft behind them.

MM has some rules that emulate that. I tend to houserule it that we only use it when the attacker _wants_ to add that effect to an attack (or a blast or whatever) rather than calculating it for every attack that should have knockback effects with the rules as written. Speeds up combat considerably.

Chuck said...

Yeah, we'll have optional rules for knockback.

Chuck said...

Hit enter too soon, in fact, I wrote them just today!

New Adventure for AZ on the Way

So, Adventure Locale #1: White Star Trailer Park is coming soon! It's a location based adventure for my zombie apocalypse game, AZ: Afte...