tag:blogger.com,1999:blog-11153231.post1020293305060811526..comments2023-10-21T22:10:53.015-05:00Comments on Design Notes: Sweet Christmas! Luke CageChuckhttp://www.blogger.com/profile/05334071256551332865noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11153231.post-46038894675062200382008-05-30T14:59:00.001-05:002008-05-30T14:59:00.001-05:00Hit enter too soon, in fact, I wrote them just tod...Hit enter too soon, in fact, I wrote them just today!Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-11153231.post-45313330041510784852008-05-30T14:59:00.000-05:002008-05-30T14:59:00.000-05:00Yeah, we'll have optional rules for knockback.Yeah, we'll have optional rules for knockback.Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-11153231.post-19323019530446806752008-05-30T13:24:00.000-05:002008-05-30T13:24:00.000-05:00Just wondering - Any thought to knockback rules?IE...Just wondering - <BR/><BR/>Any thought to knockback rules?<BR/><BR/>IE - when Luke Cage (or Ben Grimm, or the Hulk etc et al) punches someone and they fly backwards and collide with a building 100 ft behind them.<BR/><BR/>MM has some rules that emulate that. I tend to houserule it that we only use it when the attacker _wants_ to add that effect to an attack (or a blast or whatever) rather than mikelaffhttps://www.blogger.com/profile/17162939604460356247noreply@blogger.com