Someone started a thread on ENWorld asking why there aren't more 3rd party adventures.
Damn, is it Wednesday again *already*?
This is a thread topic both amusing and frustrating to me. It's asked ALL THE TIME, and freelancers and company owners drop in fairly consistently and give all the same reasons why we don't do more modules.
Then people tell us why we're wrong. It WOULD sell better, it DOES make sense, and we CAN compete with Dungeon.
Ok, sure, whatever. We suck and we don't know what we're talking about. Gotcha.
Here's the one thing that always baffles me though, that no one in these threads ever, EVER seems able to wrap their minds around.
Even if modules sold better. Even if companies (especially PDF and small press companies) could compete with dungeon, put yourself in the boat of the average RPG writer:
You have two weeks to work on a project.
Project A will make you X dollars.
Project B will take the same exact amount of time and energy, and make you X+5 dollars.
Which project do you do.
PS The module is Project A.