Tuesday, August 15, 2006

Blood and Vigilance: NPCs

Now we come to the title character of the Winter Soldier arc himself, Cap's ex-sidekick, Bucky, now the Winter Soldier.


James Buchanan Barnes aka Bucky aka The Winter Soldier (Fast Hero 10/Recon Training 10): CR 20; Medium-size humanoid; HD 10d8+30 plus 10d8+30; HP 150; Mas 19; Init +13; Spd 45 ft; Defense 35, touch 28, flatfooted 30 (+0 size, +5 Dex, +13 class, +3 equipment, +4 Natural); BAB +14; Grap +16; Atk +16 melee (1d12+8, Combat Martial Arts), or +28 ranged (2d12+0, Barrett Light 50); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Alexander Lukin (under duress); SV Fort +11, Ref +23, Will +7; AP 10; Rep +5; Str 16, Dex 36, Con 16, Int 12, Wis 13, Cha 8.
Occupation: Military (Hide, Move Silently)
Skills: Balance +19, Climb +22, Drive +23, Escape Artist +29, Hide +43, Jump +4, Knowledge (Streetwise) +3, Knowledge (Tactics) +11, Listen +11, Move Silently +43, Navigate +6, Pilot +23, Spot +21, Survival +16, Swim +13, Tumble +31
Feats: Acrobatic, Armor Proficiency (light), Combat Martial Arts, Commando Training, Dead Aim, Defensive Martial Arts, Dodge, Elusive Target, Far Shot, Jump School, MOS Rifleman (Knowledge [Tactics], Spot, Survival), Mobility, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Sniper School, Spring Attack, Weapon Focus
Talents (Fast Hero): Evasion, Uncanny Dodge 1, Uncanny Dodge 2, Defensive Roll, Increased Speed
Talents (Recon Training): Camouflage, Long Range Reconnaissance, Fast Mover +5, Ghost, Fast Mover +10, Marksmanship 1, Marksmanship 2, Sharpshooter 1, Sharpshooter 2, Sniper 1

Powers: Cybernetic Arm +18 (see possessions below for details), Cybernetic Chest +18, Superhuman Dexterity +20, Regeneration +12 (heal 8x as fast or 160 HP for 8 hours of rest), Superhuman Strength +2 (cross-class power)

Power Stunts: Slow Aging (Regeneration), Swinging (Superhuman Dexterity), Increased HTH damage x4 (Superhuman Strength), +4 to Strength-based skills

Possessions: PL 8 Cybernetic Left Arm: Dermal Arm Armor +2, Power Arm 5 (+10 Climb, Escape Artist, Swim; +10 Grapple checks; +5 melee damage), Hydraulic Lifter 2 (+4 Str. checks, +20 lbs. carrying capacity), PL 8 Cybernetic Chest: Subdermal Chest Armor +2, Enhanced Heart 1 (+3 MDT, immune to Dazed, Shaken and Stunned), Adrenaline Boost 3 (+4 Reflex saves or +2 Dodge bonus to Defense for 1d4+1 rounds, usable twice per day, user Fatigued for one hour after use), Undercover Vest, Barrett Light .50

As before, I make no claims on IP I dont own, this is strictly a fan thing.

Sunday, August 13, 2006

Red Skull for Blood and Vigilance

Red Skull (Charismatic Hero 10/Smart Hero 5/Mastermind 10): CR 25; Medium-size humanoid; HD 10d6+60 plus 5d6+30 plus 10d6+60; HP 238; Mas 23; Init +6; Spd 30 ft; Defense 32, touch 26, flatfooted 26 (+0 size, +6 Dex, +10 class, +6 equipment); BAB +12; Grap +20; Atk +18 melee (1d4+6, Combat Martial Arts), or +18 ranged (2d6+0, Beretta 93R); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL World Domination; SV Fort +19, Ref +17, Will +16; AP 12; Rep +14; Str 23, Dex 23, Con 23, Int 14, Wis 13, Cha 23.
Occupation: Military (Demolitions, Knowledge [Tactics])
Skills: Bluff +35, Computer Use +10, Craft (chemical) +15, Craft (electronic) +10, Craft (mechanical) +20, Craft (pharmaceutical) +10, Craft (structural) +12, Demolitions +26, Diplomacy +23, Disable Device +9, Disguise +35, Forgery +10, Gather Information +23, Intimidate +33, Knowledge (Arcane Lore) +15, Knowledge (Behavioral Sciences) +9, Knowledge (Business) +7, Knowledge (Streetwise) +5, Knowledge (Tactics) +18, Profession +2, Read/Write Language +5 (English, French, Italian, Russian, Chinese), Sense Motive +11, Speak Language +5 (English, French, Italian, Russian, Chinese)
Feats: Advanced Firearms Proficiency, Antithesis (bonus from Cap’s Nemesis disadvantage), Armor Proficiency (light), Armor Proficiency (medium), Burst Fire, Combat Expertise, Combat Martial Arts, Combat Throw, Deceptive, Defensive Martial Arts, Educated (Knowledge [Behavioral Sciences], Knowledge [Tactics]), Frightful Presence, Henchmen, Information Network, Iron Will, Lair, Lightning Reflexes, Personal Firearms Proficiency, Point Blank Shot, Renown, Sidekick, Simple Weapons Proficiency, Tactician, Teamwork (Specific Group), Windfall
Talents (Charismatic Hero): Coordinate, Inspiration, Greater Inspiration, Fast-Talk, Dazzle
Talents (Smart Hero): Savant (Craft [chemical]), Plan, Exploit Weakness
Talents (Mastermind): Dark Magnetism, Right Hand Man (Mother Night), Master Plan, Escape Plan, Cult of Personality

Powers: Superhuman Strength +12, Superhuman Dexterity +11, Superhuman Constitution +10, Superhuman Charisma +8, Magic Item +23 (Cosmic Cube), Super Feat +18: Commando Training, Hook, Choke Hold, Frenzy, Fury, Berserker Rage, Super Skill +5 (Disguise)

Power Stunts: +4 to all Charisma-based skill, +4 Fortitude saves
Possessions: Cosmic Cube (this device is capable of warping reality but things tend not to go as planned for the person using it), Tactical Vest (Advanced design), Combat Martial Arts, Beretta 93R, various other devices by Wealth (+16)

As before, this is strictly a non-profit fanboy-type activity. No challenge to anyone's IP is intended, in fact the opposite. This is a celebration of that IP (plus a chance to show off what my nifty game can do).

Continuity nit-speak: This is after Red Skull came to inhabit a cloned body of Steve Rogers, hence the stats.

Rules nit-speak: Since he came to occupy that body through a warping of reality, the fact that the three physical superhuman ability powers he took are not class powers for him has been hand-waved. They are trated as class powers.

Saturday, August 12, 2006

Comics review: Winter Soldier tradeback parts 1 and 2 by Ed Brubaker

As I mentioned in my NPC posting below, I recently read Winter Soldier 1 and 2, the tradebacks collecting Captain America #1-12 (these are recent comics, Marvel relaunched Captain America recently to hilight the beginning of Ed Brubaker's run).

The Writer

I'm a big fan of Ed Brubaker who predominately did crime fiction when he was at DC, including runs on Catwoman and Gotham Central (the tremendous series that follows what it's like to be a regular human cop on Batman's turf- and it sucks).

As part of the ongoing war between Marvel and DC over creative talent, which first saw writers like Grant Morrison and Geoff Johns signed to exclusive contracts by DC, Marvel reciprocated by signing creators to long term exclusive contracts, one of whom was Ed Brubaker. The first task they gave him was the revitalization of one of Marvel's oldest and most important heroes.

To someone like me, who was already a fan of Brubaker's work at DC, it did not seem like a match made in heaven.

Ed Brubaker is certainly one of the most talented and original comics writers out there. But his works were always fraught with ambiguous heroes. Heroes who second-guessed themselves, who walked in the gray between good and evil.

I wasn't sure Brubaker's style would fit a character who has usually been portrayed to represent the best in us but he came through in spades.

The Story

Using the haunting memory of Cap's worst failure, the death of his sidekick Bucky at the end of WWII, Brubaker is able to instill loss, regret, second guessing and anger into the leader of the Avengers. And speaking of the Avengers, Brubaker uses another loss, the death of Hawkeye and the disbanding of the Avengers from the "Dissassembled" arc to further make Cap doubt that what he's doing is right.

Adding to the haunting quality of these losses are flashbacks, done in a black and white film noir style. As the story progresses, these flashbacks become more frequent, more vivid and more disturbing. Some of the things Cap remembers he isn't sure happened. And some of the things that are revealed are things we, the reader had never been told before.

Brubaker paints the Golden Age Captain America stories, where he is the bold hero and symbol of America, fighting the "good war" with his teenage sidekick at his side in a more realistic, much harsher light.

Brubaker represents these established comic book stories as the newsreel version of events. Through his flashbacks, we see campaigns filled with death and a "sidekick" who is a stealth and recon expert trained to do the things Captain America, a living symbol, cannot be allowed to, like slitting the throats of guards.

Brubaker takes a lot of chances in these portrayals and kills some sacred cows along the way, especially in the retcon of Bucky into an assassin but the way the story is told makes it work.

As if this weren't bad enough, it is revealed that Bucky isn't really dead. Like Cap, he was thrown into suspended animation but retrieved by the Soviets not the Americans. While Cap slept in the frozen arctic waters, Bucky was brainwashed, given cybernetic enhancements and turned into a Cold War assassin known as the Winter Soldier.

Now he's back and taking shots directly at Cap, attacking the graves of fallen WWII heroes, killing friends of the living legend. Nick Fury and SHIELD want Cap to kill his former partner while Cap is determined to save him, convinced there must be some humanity left in him.

The supporting cast

And speaking of Nick Fury and SHIELD, Winter Soldier brings in a host of the most interesting (and underused) supporting cast members from Captain America's long history. Besides Fury himself, WWII heroes Spirit of 76, the Patriot, the Submariner, the original Human Torch and Toro all make appearances in the flashbacks to the war.

In the present, other more recent friends of the living legend are present, including the Falcon, Union Jack, Iron Man and Nomad.

Each of these characters appears just enough to make their presence felt, with only the more important, Nick Fury and the Falcon getting much "screen time". This is excellent writing, weaving in interesting characters from the past and present without diverting too much of the story spotlight away from the main characters: Cap and the Winter Soldier.

The Villains

And speaking of the Winter Soldier, Brubaker brings in three antagonists to challenge our hero: Red Skull and two new faces, the Winter Soldier and Alexander Lukin. The two new villains both have the potential to become staple Cap villains for decades.

Lukin, a Russian "cold warrior" is the puppeteer pulling the Winter Soldier's strings, using him to kill the Red Skull, retrieve the Cosmic Cube (a mystical device capable of warping reality) and then unleashing him on Cap, who Lukin hates for reasons extending back to the Cold War and beyond.

While I won't spoil the ending, suffice to say that the Skull, Lukin and the Winter Soldier all end the story in a position to cause Cap further pain.

The Winter Soldier especially should prove to be an interesting villain for Cap, since he is a definite danger to him (having been given the same WWII training Cap was) and with cybernetics and advanced weaponry (like sniper rifles) to help give him an edge.

But at the same time, he fits with the themes of loss and redemption that have always been a part of Cap's story, since the Avenger wants to redeem his former partner, help him regain the sanity and heroism stolen from him. He's not just someone to be pummeled, he's someone to be saved.

All in all, one of the best comic stories you're ever going to read. Period.

Chuck

Captain America for Blood and Vigilance

Inspired by my reading of Winter Soldier by Ed Brubaker, the best Captain America story ever written, I present the living legend.

Captain America (Strong Hero 5/Charismatic Hero 5/Fast Hero 5/Brick 10): CR 25; Medium-size humanoid; HD 5d8+30 plus 5d6+30 plus 5d8+30 plus 10d10+60 plus 13; HP 282; Mas 23; Init +6; Spd 30 ft; Defense 39, touch 31, flatfooted 33 (+0 size, +6 Dex, +15 class, +8 equipment); BAB +17; Grap +25; Atk +24 melee (2d12+9, Cap’s Shield), or +23 melee (1d6+9 Hook), or +24 ranged (2d12+6, Cap’s Shield); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL United States, SHIELD, Avengers; SV Fort +26, Ref +16, Will +9; AP 12; Rep +15; Str 23, Dex 23, Con 23, Int 16, Wis 17, Cha 23.
Occupation: Military (Knowledge [Tactics], Pilot)
Skills: Balance +15, Bluff +11, Climb +24, Craft (visual art) +8, Diplomacy +14, Drive +18, Escape Artist +15, Hide +21, Intimidate +24, Jump +24, Knowledge (Current Events) +7, Knowledge (Tactics) +32, Move Silently +21, Pilot +29, Read/Write Language +5 (French, German, Italian, Russian, Spanish), Repair +11, Speak Language +5 (French, German, Italian, Russian, Spanish), Survival +13, Swim +19, Tumble +17
Feats: Armor Proficiency (light), Body Slam, Combat Driving, Combat Martial Arts, Combat Throw, Commando Training, Defensive Martial Arts, Enemy (Red Skull), Exotic Weapon Proficiency (Cap’s Shield), Great Fortitude, Heroic Surge, Half Nelson, Hook, Improved Combat Martial Arts, Jump School, Renown (x2), Simple Weapons Proficiency, Tactician, Teamwork (Avengers), Teamwork (SHIELD), Teamwork (US Army), Toughness
Talents (Strong Hero): Melee Smash, Improved Melee Smash, Advanced Melee Smash
Talents (Charismatic Hero): Coordinate, Inspiration, Greater Inspiration
Talents (Fast Hero): Evasion, Uncanny Dodge 1, Defensive Roll
Talents (Brick): Diesel, Improved Second Wind, Never Give In, Never Surrender, Never Say Die

Power Points: Superhuman Strength +15, Superhuman Dexterity +10, Superhuman Constitution +13, Superhuman Charisma +7, Unique Item +18: Cap’s Shield (2d12 damage, Aerodynamic, Exotic, 45 ft. Range Inc, PL8 Material: Adamantium, +6 Armor, +6 Max Dex, -0 Armor Penalty), Super Feat +18: Armor Proficiency (medium), Coordinated Attack, Improved Ricochet, Ricochet, Sharpshooter, Weapon Focus (Cap’s Shield), Super Skill +3: Hide, Super Skill +3: Move Silently

Power Stunts: Superhuman Constitution: +4 Fortitude Saves, Superhuman Dexterity: Swinging, +4 to all Dexterity-based skills
Possessions: Cap’s Shield, Light Undercover Vest, Harley Davidson street bike (attachment for shield on front)

PS This is a "fan" thing, no challenge to any IP that isn't mine is implied. If you think any IS implied, cut it out.

Thursday, August 10, 2006

First extended playtest

Just played through about half a dozen dungeons last night in the non-d20 game.

Ladies and gentlemen... it's a game.

Nothing obviously broken. I'm psyched.

Chuck

20 and counting

Non-d20 game is up to 20 pages. This thing is getting bigger than I planned lol.

Tuesday, August 08, 2006

Gaming Podcasts

I love to listen to the radio while I write. Since most of the time live radio is *ahem* fucking awful, I listen to a lot of music on napster (which I've plugged before), the Tony Bruno sportstalk show, currently on Sporting News Radio (it isn't broadcast locally but Tony is so freaking funny I pay 5 bucks a month for the ability to stream the show) and lately podcasts.

I like podcasts because there are some great ones out there by gamers and for gamers.

My three favorites (in no particular order- every one of these is consistently worth a listen):

Does my geek look big in this: A British couple who talk about beer (!), games and movies. They are huge Firefly/Serenity fans as well. A big plus. This one has to be my favorite of the lot.

Have games will travel: A really nice low-key podcast by freelancer Paul Tevis. He interviews freelancers, talks with great knowledge about game design and the industry (a huge, refreshing plus for me since by visiting message boards I am confronted by thousands of folks who know nothing about either one- though expound with great authority- daily).

Dragon's Landing: The longest running podcast of geekdom that I know of. Chuck and Lonnie have really good insights into gaming.

Night Ride Part 1

Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...