Saturday, January 16, 2016

First Official Adventure for AZ Under Way.

Jon Gibbons' map is done. I am now deep into writing the first official adventure for AZ: Siege at West Lake Middle School. Answer the call. Save some trapped children. It's the right thing to do.

Saturday, January 09, 2016

Gemma Clarkson, 1 month survivor

Gemma Clarkson (Demolitions Expert, Retired; Currently unemployed)
Combat Ability (CA): 57 Hit Points (HT+ST): 74
Health (HT): 45 Mental Toughness (IN+LD): 61
Insight (IN): 35 Action Points (QK/10): 5
Intellect (IT): 48 Unity (Special):
Leadership (LD): 26 Background: Military
Luck (LK): 29 Primary Attribute: IT
Quickness (QK): 52 Secondary Attribute: QK
Strength (ST): 29 Weak Attributes: LD, LK, ST

Trait: Potential: Health
Disadvantage: Phobia: Death (13) Activates at 13 HP or less.
Quote: Nah, that gunpowder’s fine. You just burn it off. Smells great.

Level: 1
Experience Points: 0
Skills: Demolitions, Pistols, Thrown Weapons
Perks: None

Equipment
Browning Hi-Power: -5 recoil; 2d10+6 damage; Short Range; ROF 1; Clip 14 (9x19mm); Malfunction 97+; Loud
20 rounds 9x19mm


Skill List
Archery (CA): 28
Athletics (QK): 26
Barter (LD): 13
Chemistry (IT): 34 (+10 Synergy)
Close Quarters Combat (CA): 28
Construction (IT): 24
Cooking (IN): 17
Demolitions (IT): 48
Distraction (IN): 35
Engineering (IT): 24
First Aid (IN): 17
Heavy Weapons (CA): 28
Influence (LD): 13
Medicine (IT): 24
Outdoorsman (IN): 17
Pistols (CA): 57
Psychology (IN): 17
Repair (IT): 24
Rifles (CA): 38 (+10 Synergy)
Scrounging (IT): 24
Shotguns (CA): 38 (+10 Synergy)
Stealth (QK): 26
Thrown Weapons (CA): 57
Vehicles (QK): 26

Gemma just happened to be in the lobby of her local Labor Today franchise, hoping to get hired on for some short term work, when the world went to hell. She made her way out with the help of a fellow survivor named Avery Ahearn and the two have been inseparable ever since.

Gemma Clarkson, Day 1 Survivor

Gemma Clarkson (Demolitions Expert, Retired; Currently unemployed)
Combat Ability (CA): 57 Hit Points (HT+ST): 74
Health (HT): 45 Mental Toughness (IN+LD): 61
Insight (IN): 35 Action Points (QK/10): 5
Intellect (IT): 48 Unity (Special):
Leadership (LD): 26 Background: Military
Luck (LK): 29 Primary Attribute: IT
Quickness (QK): 52 Secondary Attribute: QK
Strength (ST): 29 Weak Attributes: LD, LK, ST

Trait: Potential: Health
Disadvantage: Phobia: Death (13) Activates at 13 HP or less.
Quote: Nah, that gunpowder’s fine. You just burn it off. Smells great.

Level: 1
Experience Points: 0
Skills: Demolitions, Pistols, Thrown Weapons
Perks: None

Equipment
Browning Hi-Power: -5 recoil; 2d10+6 damage; Short Range; ROF 1; Clip 14 (9x19mm); Malfunction 97+; Loud
20 rounds 9x19mm


Skill List
Archery (CA): 28
Athletics (QK): 26
Barter (LD): 13
Chemistry (IT): 34 (+10 Synergy)
Close Quarters Combat (CA): 28
Construction (IT): 24
Cooking (IN): 17
Demolitions (IT): 48
Distraction (IN): 35
Engineering (IT): 24
First Aid (IN): 17
Heavy Weapons (CA): 28
Influence (LD): 13
Medicine (IT): 24
Outdoorsman (IN): 17
Pistols (CA): 57
Psychology (IN): 17
Repair (IT): 24
Rifles (CA): 38 (+10 Synergy)
Scrounging (IT): 24
Shotguns (CA): 38 (+10 Synergy)
Stealth (QK): 26
Thrown Weapons (CA): 57
Vehicles (QK): 26

Gemma just happened to be in the lobby of her local Labor Today franchise, hoping to get hired on for some short term work, when the world went to hell. She made her way out with the help of a fellow survivor named Avery Ahearn and the two have been inseparable ever since.

Avery Ahearn, 6 month survivor

Avery Ahearn (Leader, Roughnecks)
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 111
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 74 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IT, LK, QK


Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: Petra, get up onto that ridge. Those Ravager dirtbags so much as blink in our direction, start dropping them. We’re going to defend this place or die.  


Level: 8
Experience Points: 701
Skills: Athletics, Close Quarters Combat, Influence, Pistols, Thrown Weapons
Learning:
Perks: Authority Figure, Apprentice Commander, Apprentice Small Unit Tactics


Equipment
Fire Axe: Dmg 3d10; Knockdown 5+; Accuracy -10; Durability 92+; Quiet
Medium Body Armor: Protection: +10; Armor 4; Athletics -10
Hand Axe: Dmg 1d10; Knockdown 7+; Durability 92+; Quiet
Fragmentation Grenade (4): Range 35 yards; Damage 4d10+10; Radius 15 yards; Explosion
Colt Python: Recoil -10; Dmg 2d10+10; Range Short; ROF 1; Cyl 6; Mal 100; Ext. Loud
30 rounds .357 ammunition

Skill List
Archery (CA): 22
Athletics (QK): 22 (-10 Armor)
Barter (LD): 47 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 84 (+10 Perk)
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 44
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 32 (+10 Synergy)
Scrounging (IT): 9
Shotguns (CA): 32 (+10 Synergy)
Stealth (QK): 16
Thrown Weapons (CA): 44
Vehicles (QK): 16

6 Months into the new world, Avery has really started to come into his own as a leader. He has taken over the old school library at Carson University and leads a small band of survivors dedicated to preserving knowledge of the old world and protecting their fellow survivors.

Thursday, January 07, 2016

Avery Ahearn, 1 month survivor

Avery Ahearn (Sergeant, Malltown Militia)
Combat Ability (CA): 44 Hit Points (HT+ST): 122
Health (HT): 58 Mental Toughness (IN+LD): 82
Insight (IN): 37 Action Points (QK/10): 3
Intellect (IT): 19 Unity (Special):
Leadership (LD): 45 Background: Blue Collar
Luck (LK): 25 Primary Attribute: LD
Quickness (QK): 32 Secondary Attribute: ST
Strength (ST): 64 Weak Attributes: IT, LK, QK


Trait: Potential: Leadership
Disadvantage: Allergic (NSAIDs)
Quote: They’re with me, what’s up?


Level: 4
Experience Points: 736
Skills: Athletics, Close Quarters Combat, Influence, Thrown Weapons
Learning:
Perks: Authority Figure


Equipment
Fire Axe: Dmg 3d10; Knockdown 5+; Accuracy: -10; Durability 92+; Quiet
Medium Body Armor: +10 Protection; 4 Armor; -10 Athletics
Hand Axe: Dmg 1d10; Knockdown 7+; Accuracy: +0; Durability 92+; Quiet

Skill List
Archery (CA): 22
Athletics (QK): 22 (-10 Armor)
Barter (LD): 32 (+10 Synergy)
Chemistry (IT): 9
Close Quarters Combat (CA): 44
Cooking (IN): 18
Construction (IT): 9
Demolitions (IT): 9
Distraction (IN): 28
Engineering (IT): 9
First Aid (IN): 18
Heavy Weapons (CA): 22
Influence (LD): 55 (+10 Perk)
Medicine (IT): 9
Outdoorsman (IN): 18
Pistols (CA): 22
Psychology (IN): 18
Repair (IT): 9
Rifles (CA): 22
Scrounging (IT): 9
Shotguns (CA): 22
Stealth (QK): 16
Thrown Weapons (CA): 44
Vehicles (QK): 16

One month in, Avery has learned a lot. About himself, and the new world he inhabits. He's still a beast of a man, but he's also turning into someone his fellow survivors look to when things get rough.

Night Ride Part 1

Night Ride Part 1 “Look, Pa, it’s my turn. Also, Nana is having one of her spells again and she has no idea who I am when she gets this w...