The Mech design rules will be self-contained.
In a nutshell, this means I tell you how to build a mech without really talking about how you build a mech pilot.
This gives me a lot of flexibility. Basically, if you use Mecha Omega with a set of OGL rules that grant characters a Defense bonus, such as d20 Modern, Modern20, Spycraft or Star Wars, you should be able to use these rules with zero modifications.
4 comments:
Hi Chuck! First time commenter, but I'm a big fan of your work. I have a couple of questions.
Will the rules be anything like the Starship Construction Rules from Blood and Space?
Would it be possible for you to "reverse engineer" an existing mech, like maybe one of the OGL Mecha from Reality Deviants Publications?
Hi there!
I'm really not sure what you mean by reverse engineer. The book will show you how to build mechs pretty simply.
Answering the second question first, I think there are some similarities to Blood and Space, but the rules here are a bit simpler or maybe streamlined is the better word.
For example, the size of your mech's superstructure will determine how much equipment you can install, but rather than rating equipment in tonnage, you have slots for equipment, so it's an easier and faster process to fill a mech with equipment.
I've had players that will say "I want to use 'this' mech from 'XYZ' show?" By reverse engineer, I just meant that I'd like to be able to reconstruct, or recreate, an existing mech as closely as possible using your rules so that all of the mechs in the game are defined by the same standards.
It sounds like a simple process the way you describe it. I can't wait to try it out. Thanks!
Well, I certainly tried to "hit the highlights", at least from my loves of the mecha genre, which are fairly old hat by this point.
But you can definitely do Transformers, Shogun Warriors, Voltron and such with these rules.
So I think most things are covered, though as I said, I am not as familiar with more current mecha, which comes in a dizzying array.
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