Vic Mackey (Tank 6): HD 7d12+28; HP 73; Init +1; Spd 35 ft (30 ft. in armor); Defense 15, flatfooted 14 (+1 Dex, +4 Class); BAB +4; Atk +6 melee (1d4+3 pistol whip), or +6 ranged (2d6+6 Glock 20); SQ Resilience, 6 DR/piercing; AL Family, Strike Team; SV Fort +9, Ref +4, Will +1, Rec +9; Rep +7; Str 14, Dex 13, Con 18, Int 12, Wis 8, Cha 10.
Background: Law Enforcement
Occupation: Police Officer: Perks 2 (Called Shot, Professional Reputation)
Hobby: Crime
Skills: Athletics 6 (+8/+3 in armor), Crime 9 (+10), Firearms 9 (+10), Influence 9 (+15), Legal 9 (+10), Streetwise 9 (+8), Vehicles 6 (+7), Weapons 4 (+6)
Feats: Attack Focus (Glock 20), Defensive Driving, Diesel, Endurance Training, Intimidating Presence, Moonlighting (Mobster), Point Blank Shot, Soldier On, Teamwork (Strike Team)
Access/Contacts/Followers: Carry Concealed Weapon, Local Police Powers, Medium Rank+, Skill Contact: Medicine 10 ranks (from medium rank- police forensics specialist), Supply Contact: LAPD 21 Wealth restricted equipment (from medium rank)
Wealth: 22
Possessions: Glock 20, 45 rounds 10x25 mm ammunition (3 clips), Tactical Vest
Character Disadvantages: Explosive Secret: Killed Terry Crowley (DSR 5)
Background: The Shield Seasons 1-7
Quote: “Good cop, bad cop- I’m a different kind of cop.”
Monday, June 22, 2009
Wednesday, June 17, 2009
Life on the Streets
Continuing a look at great TV shows through Modern20.
Detective Frank Pembleton (Star 4): HD 4d8+4; HP 22; Init -1; Spd 30 ft; Defense 12, flatfooted 12 (-1 Dex, +3 Class); BAB +3; Atk +4 melee (1d4+1 pistol whip), or +2 ranged (2d4+2 S&W M10); SQ Friends in High Places; AL Protect and Serve; SV Fort +2, Ref +1, Will +5, Rec +2; Rep +13; Str 10, Dex 8, Con 12, Int 14, Wis 13, Cha 16.
Background: Law Enforcement
Occupation: Police Officer: Perks 5 (Called Shot, Professional Reputation x2, Professional Salary, Stealth- Urban)
Hobby:
Skills: Academics (Forensics) 7 (+9), Athletics 4 (+5), Computers 7 (+9), Crime 7 (+9), Firearms 4 (+2), Influence 7 (+23), Leadership 7 (+10), Legal 7 (+9), Perception 7 (+8), Streetwise 7 (+8), Vehicles 4 (+2)
Feats: Career Advancement, Dedicated (Protect and Serve), Defensive Driving, Expert In Your Field (Influence), Fascinate, Loner, Suggestion
Access/Contacts/Followers: 13 points favors (mostly skill contacts in various areas and political contacts in the police department)
Wealth: 15
Possessions: S&W M10
Character Disadvantages: Code: Seeks Justice (DSR 2), Disability: -1 Dexterity based skills after stroke (DSR 1)
Background: Homicide Seasons 1-6
Quote: What you will be privileged to witness will not be an interrogation- but an act of salesmanship. As silver-tongued and thieving as ever moved used cars, floated swampland or bibles. But what I am selling is a long prison term, to a client who has no genuine use for the product.
Detective Frank Pembleton (Star 4): HD 4d8+4; HP 22; Init -1; Spd 30 ft; Defense 12, flatfooted 12 (-1 Dex, +3 Class); BAB +3; Atk +4 melee (1d4+1 pistol whip), or +2 ranged (2d4+2 S&W M10); SQ Friends in High Places; AL Protect and Serve; SV Fort +2, Ref +1, Will +5, Rec +2; Rep +13; Str 10, Dex 8, Con 12, Int 14, Wis 13, Cha 16.
Background: Law Enforcement
Occupation: Police Officer: Perks 5 (Called Shot, Professional Reputation x2, Professional Salary, Stealth- Urban)
Hobby:
Skills: Academics (Forensics) 7 (+9), Athletics 4 (+5), Computers 7 (+9), Crime 7 (+9), Firearms 4 (+2), Influence 7 (+23), Leadership 7 (+10), Legal 7 (+9), Perception 7 (+8), Streetwise 7 (+8), Vehicles 4 (+2)
Feats: Career Advancement, Dedicated (Protect and Serve), Defensive Driving, Expert In Your Field (Influence), Fascinate, Loner, Suggestion
Access/Contacts/Followers: 13 points favors (mostly skill contacts in various areas and political contacts in the police department)
Wealth: 15
Possessions: S&W M10
Character Disadvantages: Code: Seeks Justice (DSR 2), Disability: -1 Dexterity based skills after stroke (DSR 1)
Background: Homicide Seasons 1-6
Quote: What you will be privileged to witness will not be an interrogation- but an act of salesmanship. As silver-tongued and thieving as ever moved used cars, floated swampland or bibles. But what I am selling is a long prison term, to a client who has no genuine use for the product.
My name is Michael Westen. I used to be spy.
Edited: Meet the new, improved Michael Westen, now with infiltration skills he should rightly have.
For those curious: I swapped out Uncanny Dodge 1 for Career Advancement, then gave him the Disguise perk.
I also swapped out 7 ranks of Outdoorsman for 7 ranks of Influence.
He's less of a commando but more of an infiltrator.
Michael Westen (Brainiac 8): HD 8d8+16; HP 52; Init +2; Spd 35 ft; Defense 21, flatfooted 16 (+2 Dex, +3 Int, +6 Class); BAB +6; Atk +7 melee (1d10+1 martial arts), or +8 ranged (2d6+4 Browning Hi-Power); SQ Thinker; AL Sam, Fiona and Mom; SV Fort +4, Ref +6, Will +6, Rec +4; Rep +5; Str 12, Dex 14, Con 14, Int 16, Wis 10, Cha 8.
Background: Criminal
Occupation: Spy: Perks 2 (Disguise, Precision Strike, Security Systems)
Hobby: Firearms
Skills: Academics (Intelligence Analysis) 11 (+14), Athletics 11 (+12), Crime 11 (+14), Engineering 11 (+14), Firearms 11 (+13), Influence 11 (+10), Outdoorsman 4 (+4), Perception 11 (+11), Read/Write Language (Arabic, Farsi, Hebrew, Hindi, Russian, Spanish), Speak Language (Arabic, Farsi, Hebrew, Hindi, Russian, Spanish), Stealth 11 (+13), Unarmed 11 (+12), Vehicles 11 (+13), Weapons 11 (+12)
Feats: Brains Over Brawn, Career Advancement, Combat Martial Arts, Improved Disarm, Improved Grab, Intelligence Analyst, Master Plan, Scientific Improvisation, Smart Defense, Sneak Attack x2: +2 damage against flat-footed targets, Teamwork (Sam and Fi), Trick
Access/Contacts/Followers: 4 points favors
Wealth: 4
Possessions: Browning Hi-Power, The Charger
Character Disadvantages: Burn Notice: no Wealth bonus from occupation Influence DCs with intelligence and law enforcement agencies increased by +10 (DSR 5), Dependent: Mom (DSR 3), Enemy: The Management (DSR 2)
Background: Just watch the show.
Quote: My name is Michael Westen. I used to be a spy.
For those curious: I swapped out Uncanny Dodge 1 for Career Advancement, then gave him the Disguise perk.
I also swapped out 7 ranks of Outdoorsman for 7 ranks of Influence.
He's less of a commando but more of an infiltrator.
Michael Westen (Brainiac 8): HD 8d8+16; HP 52; Init +2; Spd 35 ft; Defense 21, flatfooted 16 (+2 Dex, +3 Int, +6 Class); BAB +6; Atk +7 melee (1d10+1 martial arts), or +8 ranged (2d6+4 Browning Hi-Power); SQ Thinker; AL Sam, Fiona and Mom; SV Fort +4, Ref +6, Will +6, Rec +4; Rep +5; Str 12, Dex 14, Con 14, Int 16, Wis 10, Cha 8.
Background: Criminal
Occupation: Spy: Perks 2 (Disguise, Precision Strike, Security Systems)
Hobby: Firearms
Skills: Academics (Intelligence Analysis) 11 (+14), Athletics 11 (+12), Crime 11 (+14), Engineering 11 (+14), Firearms 11 (+13), Influence 11 (+10), Outdoorsman 4 (+4), Perception 11 (+11), Read/Write Language (Arabic, Farsi, Hebrew, Hindi, Russian, Spanish), Speak Language (Arabic, Farsi, Hebrew, Hindi, Russian, Spanish), Stealth 11 (+13), Unarmed 11 (+12), Vehicles 11 (+13), Weapons 11 (+12)
Feats: Brains Over Brawn, Career Advancement, Combat Martial Arts, Improved Disarm, Improved Grab, Intelligence Analyst, Master Plan, Scientific Improvisation, Smart Defense, Sneak Attack x2: +2 damage against flat-footed targets, Teamwork (Sam and Fi), Trick
Access/Contacts/Followers: 4 points favors
Wealth: 4
Possessions: Browning Hi-Power, The Charger
Character Disadvantages: Burn Notice: no Wealth bonus from occupation Influence DCs with intelligence and law enforcement agencies increased by +10 (DSR 5), Dependent: Mom (DSR 3), Enemy: The Management (DSR 2)
Background: Just watch the show.
Quote: My name is Michael Westen. I used to be a spy.
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