tag:blogger.com,1999:blog-11153231.post113177128980614928..comments2023-10-21T22:10:53.015-05:00Comments on Design Notes: Should weapons be skills?Chuckhttp://www.blogger.com/profile/05334071256551332865noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11153231.post-1131777834845288492005-11-12T01:43:00.000-05:002005-11-12T01:43:00.000-05:00Oh and Im sorry about the stupid word thingie for ...Oh and Im sorry about the stupid word thingie for comments... but I didnt want anymore comments from the "work at home" people ;)Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-11153231.post-1131777666436748252005-11-12T01:41:00.000-05:002005-11-12T01:41:00.000-05:00Hey thanks for that Steve... glad to know people s...Hey thanks for that Steve... glad to know people still look in here occasionally lol.Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-11153231.post-1131773908754300212005-11-12T00:38:00.000-05:002005-11-12T00:38:00.000-05:00My problem with weapons as skills is then you get ...My problem with weapons as skills is then you get these fighters who are masters of the katana but can't use a battle-axe for shit -- it becomes too cost-effective for any but the most ardent roleplayers to simply specialize. <BR/><BR/>D&D's system of establishing a general level of effectiveness with fighting, then nuancing with particular feats like Exotic WP, Weapon Finesse, and so on works Steve Petersonhttps://www.blogger.com/profile/00379811212810268091noreply@blogger.comtag:blogger.com,1999:blog-11153231.post-1131771668065387192005-11-12T00:01:00.000-05:002005-11-12T00:01:00.000-05:00Hmmm... Skill based magic system.That could be ver...Hmmm... <BR/>Skill based magic system.<BR/><BR/>That could be very interesting. I'll look forward to reading that.Anonymousnoreply@blogger.com